Quote Originally Posted by LunarEmerald View Post
Back in the day with Amdapor Keep in 2.0, there was no walls between packs. The popular speed run start was to sac pull. The tank would pull everything, die and let the mobs reset. The healer would raise the tank after the mobs were gone. They wouldn't aggro the other players. This allowed people to skip the mobs entirely.
On the flip side it’s not hard to balance this, proper sectioning and interactables can mitigate this cheap run. Take Mt Gulg for example a literally living wall, or Temple of the fist where you need to DPS a gate down.