


Hmmm............ No.Enemy dies. A short animation, and they plop to the ground. Then they fade away.
BORING.
I propose: Enemy dies. Depending on the force of impact, they're knocked to the side, backwards, forwards, and even upwards. They fall down cliffs. They slide down slopes. They float away on the surface of a river.
Dead bodies, actually doing things.
There are engines for this. Open source ones too. Only the player needs see this individually. There's no need for server info to be relayed. Once a body is dead, it's just an object in the player's client side for the player to see until it fades away.
From my point of view, this is totally doable. It's not something that will affect gameplay, server management, or game balance. It's just a basic physics engine tacked on to dead bodies.
So, SE. Would you put it in 2.0?
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