Page 8 of 8 FirstFirst ... 6 7 8
Results 71 to 76 of 76
  1. #71
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Nahaara View Post
    Now THAT I could support
    Next thing you know Harvesting/Crafting become Quick Time Event.
    (0)

  2. #72
    Player
    Nahaara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    R'nangho Thorne
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by MariyaShidou View Post
    Next thing you know Harvesting/Crafting become Quick Time Event.
    tap E repeatedly to hq something

  3. #73
    Player
    Digirotta's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    165
    Character
    Lydia Burdenbearer
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Primal and dungeon boss animated cutscenes should have more activities involving the participating group. All they do now is stand still and roll their eyes.
    (0)

  4. #74
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Denmo View Post
    Enemy dies. A short animation, and they plop to the ground. Then they fade away.

    BORING.

    I propose: Enemy dies. Depending on the force of impact, they're knocked to the side, backwards, forwards, and even upwards. They fall down cliffs. They slide down slopes. They float away on the surface of a river.

    Dead bodies, actually doing things.

    There are engines for this. Open source ones too. Only the player needs see this individually. There's no need for server info to be relayed. Once a body is dead, it's just an object in the player's client side for the player to see until it fades away.

    From my point of view, this is totally doable. It's not something that will affect gameplay, server management, or game balance. It's just a basic physics engine tacked on to dead bodies.

    So, SE. Would you put it in 2.0?
    Hmmm............ No.
    (2)

  5. #75
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by MariyaShidou View Post
    Ifrit dies > Tank climbs onto Ifrit head and uses Sword/Axe to chop off Ifrit's horns before proceeding to slash Ifrit's throat. If DD deals the last blow, LNC/PUG climbs onto Ifrit top and stab/punch repeatedly until Ifrit fall down. For Archer/Mage they do a fancy move and blow Ifrit to bloody pieces/make Ifrit a porcupine full of arrows.
    someone's been playing a little too much god of war! we don't even have blood in ffxiv.
    when thinking of violence on xiv, think narnia.
    (0)

  6. #76
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Majidah View Post
    someone's been playing a little too much god of war! we don't even have blood in ffxiv.
    when thinking of violence on xiv, think narnia.
    Actually, Dawn of War was before God of War with flashy death animation.
    (0)

Page 8 of 8 FirstFirst ... 6 7 8