Primal and dungeon boss animated cutscenes should have more activities involving the participating group. All they do now is stand still and roll their eyes.
Hmmm............ No.Enemy dies. A short animation, and they plop to the ground. Then they fade away.
BORING.
I propose: Enemy dies. Depending on the force of impact, they're knocked to the side, backwards, forwards, and even upwards. They fall down cliffs. They slide down slopes. They float away on the surface of a river.
Dead bodies, actually doing things.
There are engines for this. Open source ones too. Only the player needs see this individually. There's no need for server info to be relayed. Once a body is dead, it's just an object in the player's client side for the player to see until it fades away.
From my point of view, this is totally doable. It's not something that will affect gameplay, server management, or game balance. It's just a basic physics engine tacked on to dead bodies.
So, SE. Would you put it in 2.0?
someone's been playing a little too much god of war! we don't even have blood in ffxiv.Ifrit dies > Tank climbs onto Ifrit head and uses Sword/Axe to chop off Ifrit's horns before proceeding to slash Ifrit's throat. If DD deals the last blow, LNC/PUG climbs onto Ifrit top and stab/punch repeatedly until Ifrit fall down. For Archer/Mage they do a fancy move and blow Ifrit to bloody pieces/make Ifrit a porcupine full of arrows.
when thinking of violence on xiv, think narnia.
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