That's just animations though, meaning they are not scaled with attack strength. For example parrying Ifrit's hit and a rat's hit still leads to the same animation.if you get hit from behind you are knocked fowards, if you are hit from the front you are knocked backwards. if you block or parry, weapons are knocked back. is it true physics no but at least we still have hit detection this way you could add multiple dying animations to one mob based on the hit direction.
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