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  1. #17
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Gramul View Post
    Yes, well, When you actually see some decent in game examples, be sure to call me up.
    Killzone 2 and Killzone 3.

    EDIT:
    Just so it's known WHY they did it right in the Killzone games.

    There were several "death animations" that a model would go through depending on how they were killed, aka explosion from the front, shot from the side, etc. The ragdoll was only applied after this went off, so the body would fall in a more "realistic" way with the surroundings.

    As FFXIV is now, we have neat death animations, but the bodies are static objects. That means a body could be floating above the ground after it's animation, or stuck in an object. If they applied the same concept Killzone used to FFXIV, all it would do is make the bodies slump in a way that would make sense based on the location they died in. It doesn't have to be CRAZY WACKY LOL JOKES kind of ragdoll (though, I do love me some of that) to fit into the game.
    (1)
    Last edited by KiriA500; 05-11-2012 at 01:25 AM.