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  1. #41
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I don't think it'd be a good idea to add ragdoll physics, simply because adding a physics engine of any kind is likely going to cause a good deal of extra processing power to be required, without much of a benefit to the players.
    (2)

  2. #42
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I love the way goats die its funny >_>.
    (0)

  3. #43
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Urthdigger View Post
    I don't think it'd be a good idea to add ragdoll physics, simply because adding a physics engine of any kind is likely going to cause a good deal of extra processing power to be required, without much of a benefit to the players.
    It already has a physics engine. Look at the way clothes/robes/etc behalves when people move.

    I don't understand though why people would want dying monsters flung at them at high velocities while they craft or something.
    (2)

  4. #44
    Player
    Yumi_Hibiki's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    561
    Character
    Yumi Hibiki
    World
    Masamune
    Main Class
    Arcanist Lv 50
    the implementation of ragdoll would be a cheap looking downgrade in my opinion
    i let mr.horse answer that one for me:
    (3)

  5. #45
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Valmonte View Post
    we already have physics based on hit direction, turning and movement you just have to turn them on.
    We do? How do you know? Unless you mean that basic, buggy clothes physics. I mean, come on. Not even collision detection built in?

    Quote Originally Posted by Pandastirfry View Post
    Besides this game is hard enough on a computer asking it to render rag doll physics for numerous players at random times is just a recipe for your graphics card to catch on fire!
    2.0 will allow to adjust your performance in finer steps than the current, so that shouldn't be the problem. PhysX is restricted to nVidia cards anyway, so if SE adds a physics system, it will be most likely CPU-based.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  6. #46
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    ITT: people who don't know that ragdoll doesn't have to be goofy.
    (1)

  7. #47
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by KiriA500 View Post
    ITT: people who don't know that ragdoll doesn't have to be goofy.
    Yeah I mean, it's like they all assume that I'm just talking about something any fool with Flash could post to Newgrounds.

    When in fact, there's been stuff for realistic animations around for well over 5 years.
    (0)

  8. #48
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    Not so impresed with ragdoll, but those shadows and running effects from Skryrim are cool though.
    (1)


  9. #49
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    This is an MMO, ragdoll as suggested would just open up more cans of wormies you don't want opened, like possible griefing and cheats. That's why they are dancing around the collision too.

    It's not just that the look doesn't belong it would have to implemented just so, to make sure it does not create problems. Problems you don't have in a single player game.

    edit: unless you mean ragdoll effects with no collision, which would be... weird?
    (2)
    Last edited by Cendres; 05-10-2012 at 11:40 PM.

  10. #50
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by KiriA500 View Post
    ITT: people who don't know that ragdoll doesn't have to be goofy.
    Quote Originally Posted by Denmo View Post
    Yeah I mean, it's like they all assume that I'm just talking about something any fool with Flash could post to Newgrounds.

    When in fact, there's been stuff for realistic animations around for well over 5 years.
    Yes, well, When you actually see some decent in game examples, be sure to call me up.
    (3)

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