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  1. #1
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,713
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100

    The dungeons of Endwalker.

    Having completed all the dungeons of Endwalker, i couldn't help but to be a bit disappointed. Not because the dungeons weren't fun, but because the very first dungeon had simply the most engaging bosses (2nd boss in final story dungeon being an exception).

    The pace and attacks for the 81 dungeon bosses feels just right, while other dungeon bosses feel like they have too much idling.
    (7)

  2. #2
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    It felt like there was a lot of wasted time in the dungeons for sure. The level 89 one, has a ton of that, and fake trash pulls. It felt like there was a lot of padding for time. That isn't to say all the encounters are like this. For example, the level 90 MSQ dungeon. While it can be frustrating, the mechanics encourage you to pay attention, you get hit, and the healer doesn't esuna? You are dead. Similarly with the doom. On the other end, you have the first boss of the level 87 dungeon who wastes time playing hide and seek or whatever. and tons of blocks on your last pulls.
    (1)
    WHM | RDM | DNC

  3. #3
    Player
    Triggers's Avatar
    Join Date
    Dec 2021
    Posts
    25
    Character
    It's Trigger
    World
    Leviathan
    Main Class
    Machinist Lv 90
    I personally was pleased with them overall but yeah there's definitely some padding and pacing issues. I personally took more issue with the incessant escort questing but hey, nothing is perfect right?
    (0)

  4. #4
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Dunno why SE bothers adding MOBS in dungeons, if they are gonna follow the same pattern over and over and over again.

    -3 mobs
    - pull group.
    -3 mobs
    -Stack group and kill
    -Boss room
    -Repeat.

    Just give us the 3 bosses instead of wasting time killing mobs that don't give exp/money nor items.
    (5)

  5. #5
    Player
    Shialan's Avatar
    Join Date
    Jun 2012
    Posts
    399
    Character
    Shinon Hisae
    World
    Shiva
    Main Class
    Sage Lv 91
    If you go this far you should also wonder why we even have to walk through a dungeon. They could just make one room and let the next boss spawn after the first one was killed.


    Other than that the bosses were always really easy, if not to say braindead. The only time where anyone struggles is when players don't know the mechanics or don't bother doing mechanics.
    (0)
    Last edited by Shialan; 12-17-2021 at 11:56 PM.

  6. #6
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,713
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by AnnRam View Post
    Dunno why SE bothers adding MOBS in dungeons, if they are gonna follow the same pattern over and over and over again.

    -3 mobs
    - pull group.
    -3 mobs
    -Stack group and kill
    -Boss room
    -Repeat.

    Just give us the 3 bosses instead of wasting time killing mobs that don't give exp/money nor items.
    As much as i want to avoid talking about that other mmo at the moment, i can't help but feel like they manage trash mobs better, where there is usually 4 pack with 3-5 different mobs of different composition each doing its own mechanic that need to be dealt with differently.
    (0)

  7. #7
    Player
    Eriane_Elis's Avatar
    Join Date
    Apr 2018
    Posts
    583
    Character
    Eriane Elis
    World
    Exodus
    Main Class
    White Mage Lv 90
    Dungeons are honestly the most boring content IMO. I don't get the appeal at all.
    (2)

  8. #8
    Player
    Lexis's Avatar
    Join Date
    Nov 2013
    Posts
    192
    Character
    Lu'kas Steinfheld
    World
    Zalera
    Main Class
    Machinist Lv 90
    Dungeons are my favorite thing in this game. I can spend hours spamming them without ever feeling bored. I do wish the trash was more engaging/challenging, but other than that, dungeons in general are in a good spot as far as enjoyment goes (for me, that it).

    If they became boss arenas, we'd miss out on all the amazing sights (from the burning forest to the moving train or even the ever changing layout). I'd rather they tinker with trash itself.
    (3)

  9. #9
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,130
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Spoilers for dungeon names and content since the thread doesn't have a warning in the title.

    I felt like the two towers were really repetitive. They kind of had no way around this because they had to wrap up the whole story they started with Fandaniel in 5.4, but I felt like we already understood most of what we needed to about these things back in 5.5 and didn't really need to trek through two of them out of only 5/6/8 leveling/story/total dungeons this time. Vanaspati also felt really boring to me for similar reasons - I know they wanted to drive home that the calamity has come to the present day, but it just felt like "oh, more of the mouth monsters from Amaurot."

    On the other hand, I really liked all the dungeons after that, and The Dead Ends is almost as good a story-ending dungeon as Amaurot was last time. Getting to do Ktisis Hperboreia with the non-Scion trusts was also really fun.
    (0)

  10. #10
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Tsukino View Post
    Spoilers for dungeon names and content since the thread doesn't have a warning in the title.

    I felt like the two towers were really repetitive. They kind of had no way around this because they had to wrap up the whole story they started with Fandaniel in 5.4, but I felt like we already understood most of what we needed to about these things back in 5.5 and didn't really need to trek through two of them out of only 5/6/8 leveling/story/total dungeons this time. Vanaspati also felt really boring to me for similar reasons - I know they wanted to drive home that the calamity has come to the present day, but it just felt like "oh, more of the mouth monsters from Amaurot."

    On the other hand, I really liked all the dungeons after that, and The Dead Ends is almost as good a story-ending dungeon as Amaurot was last time. Getting to do Ktisis Hperboreia with the non-Scion trusts was also really fun.
    I sort of see where you're coming from.

    But honestly Babil didn't feel that repetitive. Especially since the first 2/3 of it felt more like a garlean facility than the tower of Zot. It was really only the final area that started to feel like the other towers. Ultimately I'm glad we only go to two of the towers though.

    Leveling dungeons aside, I really enjoyed Smileton.
    (0)
    Last edited by Bright-Flower; 12-18-2021 at 02:30 AM.

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