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  1. #11
    Player
    nelothi's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Squats Mcgee
    World
    Famfrit
    Main Class
    Reaper Lv 90
    Quote Originally Posted by AnnRam View Post
    Dunno why SE bothers adding MOBS in dungeons, if they are gonna follow the same pattern over and over and over again.

    -3 mobs
    - pull group.
    -3 mobs
    -Stack group and kill
    -Boss room
    -Repeat.

    Just give us the 3 bosses instead of wasting time killing mobs that don't give exp/money nor items.
    The point of the dungeon is to give us the feeling of exploring the zone its in.
    they should do more with trash - but definitely not less.

    dungeons with no trash would just be large empty trials - people wouldnt like that either.

    the best dungeons in the game (imo) are the dungeons that have cool animated environments.
    they need to keep that up and make every dungeon they release have something interesting happening in the environment as you go through it.
    (2)

  2. #12
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by GrizzlyTank View Post
    As much as i want to avoid talking about that other mmo at the moment, i can't help but feel like they manage trash mobs better, where there is usually 4 pack with 3-5 different mobs of different composition each doing its own mechanic that need to be dealt with differently.
    Ive been saying for years that trash packs need to behave more like minibosses instead of damage sponges for the sake of having trash mobs.
    (1)

  3. #13
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    The only dungeon I didn't like was the last one.

    The first one is frenetic but in the end it's just dodging AoEs.
    (0)

  4. #14
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Quote Originally Posted by GrizzlyTank View Post
    As much as i want to avoid talking about that other mmo at the moment, i can't help but feel like they manage trash mobs better, where there is usually 4 pack with 3-5 different mobs of different composition each doing its own mechanic that need to be dealt with differently.
    That other MMO also has the tactic of pulling as much as humanly possible and aoeing it all down.

    I like the dungeons. And the person complaining about not getting money from the mobs, I swore you got some when you were doing it as a party. Trusts do not gain gil on mob deaths.
    (0)

  5. #15
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,130
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Bright-Flower View Post
    I sort of see where you're coming from.

    But honestly Babil didn't feel that repetitive. Especially since the first 2/3 of it felt more like a garlean facility than the tower of Zot. It was really only the final area that started to feel like the other towers. Ultimately I'm glad we only go to two of the towers though.

    Leveling dungeons aside, I really enjoyed Smileton.
    You're totally right that it's different inside, I think I just felt that way going in from the story at the time, like "we've only had two dungeons and they're going to be the same thing in a row?"
    (0)

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