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  1. #1
    Player
    XgungraveX's Avatar
    Join Date
    Oct 2014
    Posts
    524
    Character
    Gungrave Hellsing
    World
    Leviathan
    Main Class
    Samurai Lv 90

    tank stance need to be always on

    it is getting old that it turns off after every duty roulette. it should be always on.
    (0)

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Once upon a time, it was. But when they changed how buffs work to avoid things like Protect (back when it existed) giving you more defense then you should have, since apparently it was a set amount instead of a percentage. They really need to revert that, at least for tank stances.
    (1)

  3. #3
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Why? Just turn it on when you enter instance; it's really not hard.

    Besides, I always find it funny when a tank forgets their stance.
    (11)

  4. #4
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    Better idea. Can't we get different stances instead of removing the one we have?! :3

    Am sure that can work and be very fun!
    (1)

  5. #5
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    *spoilers*

    Typically the tank that has the stance on going into a PF pug is the MT. Sometimes I don't feel like MT'ing, so yeah I kinda wish it was just always off going into a PUG.

    Honestly tanks should always communicate prior to a pull. Swaps, Agro management, Busters, invulns, etc.



    Zodiark EX I have had to really watch agro quite a bit since every inner release I tend to take over the MT spot in agro. So I have to turn stance off until the next tank swap.

    This is getting worse the better gear I get, once I get my Hydalen EX weapon and then eventually the pandemonium raid gear. Agro management might get worse.
    (0)

  6. #6
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Stance dancing was honestly fun I think. It was a mechanic unique to tank, I wish we had something like that insead of just being bulky dps.
    (2)

  7. #7
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,332
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    If they do that then shirk needs to be on a 15s cooldown.
    (4)

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,583
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kalaam View Post
    Stance dancing was honestly fun I think. It was a mechanic unique to tank, I wish we had something like that insead of just being bulky dps.
    And yet it never actually existed if you were a good tank. Old tank stance was a prog mechanic you dropped almost instantly and never turned back on. There was never any "dancing" unless you rolled without a Ninja and your Bard started creeping up on aggro.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I love how anytime someone says "I liked that thing back then"
    There is someone coming in to say "because you were bad, if you were good you wouldn't have had to do that thing"

    Ok, an optimal player would not use tank stance and stay in dps stance, so what ? That's nice to have a higher skill ceiling to reach with your party
    (2)

  10. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,583
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kalaam View Post
    I love how anytime someone says "I liked that thing back then"
    There is someone coming in to say "because you were bad, if you were good you wouldn't have had to do that thing"

    Ok, an optimal player would not use tank stance and stay in dps stance, so what ? That's nice to have a higher skill ceiling to reach with your party
    And I love how people still insist stance dancing was a thing when it never existed. Tanks weren't stance dancing in any sense of the word. At most Warrior briefly turned on Defiance, popped Unchained which completely negated it and went right back into Deliverance 2-3 GCDs later.

    This idea of rotating between tank and DPS stance simply didn't happen. Even in a non-optimal environment, tanks were sitting in their DPS stance virtually the entire fight. There was no "higher skill ceiling" because you never needed tank stance to survive anything. Even Ultimate didn't require it. Meanwhile, if you were frequently rotating stances, you'd suffer upwards of a 1,000 DPS loss. If you sat in it most of the fight, it could get as high as 2,000. For reference sake that's nearly 20% of what tanks are currently doing now. 20% of your damage just thrown away for no real benefit.

    Part of what made Ninja so dominate in HW and SB is aggo management. And one of the biggest complaints in SB was tanks refusing to turn on stance to accommodate DPS not using Diversion or Lucid.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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