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  1. #1
    Player
    Johners's Avatar
    Join Date
    Dec 2021
    Posts
    484
    Character
    Johners Butcher
    World
    Twintania
    Main Class
    Paladin Lv 100

    Side Quests should rhave increased XP rewards to be efficient for alt jobs

    I find it rather disappointing that the one time side quests in this game have a pretty poor XP reward and thus become a poor choice when levelling up additional DoW/DoM jobs.

    I understand roulette spamming, Bozja/Zadnor, Palace of the Dead and various other activities have their place as the most efficient and effective ways to level extra jobs but I enjoy questing and would like that choice to do the side quests while also levelling efficiently at the same time.

    I've done the Endwalker MSQ and while I'm currently working on DoH/DoL levelling, I'm not too far away from having that complete and being ready to level some alt jobs. I'd rather not spam dungeons or Bozja but would instead prefer to quest in order to clear those map markers while levelling at a similar pace to over options.

    This isn't an indirect call for other methods to be slowed down because levelling taking any considerable amount of time more than once is just terrible quality of life and design. I've done my tour of duty in completing the MSQ and getting my main job to 90, I'd now like to have the freedom to level my big list of secondary jobs as I wish and the many side quest markers on my map is the preferred choice.
    (17)

  2. #2
    Player
    PredatoryCatgirl's Avatar
    Join Date
    Sep 2021
    Posts
    592
    Character
    Khara Relanah
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    They've already said they plan on doing this. As it is, some side quests are at least comparable to grinding dungeons. At very least, they're worth doing for a bit of extra xp while waiting in queue.
    (2)

  3. #3
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Honestly, I don't know what the current XP-scaling logic is for the quests that supposedly scale to your level, but I feel like the scaling would make more sense if you did something like... I dunno:

    qX(v) = ((10 - (v / 2)) / 100) * X(v + 1)

    Where X(n) is the amount of XP required to reach that level from the level before it, v is the character's current level (as an offset within the expansion, so right now 80 would be 0 and 90 would be 10), and qX(n) is the amount of XP a scaled quest would give at level n.

    So, basically, at 80, a side quest would give you 10% of the XP to reach level 81, meaning ten of the XP-scaled quests would get you there. At level 89, though, a side-quest would give you only roughly 5% of the XP to reach level 90, meaning you'd need about twenty of the XP-scaled quests to get from 89 to 90.

    It would make side-quests viable to level a couple of alt-jobs, it would make them flexible enough to be used to level at different level ranges within an expansion, but running roulettes would still be more efficient. That said, I'm sure they've got more numbers on player quests and XP generation than I've got, so this is just spitballing an idea. But it feels like defining the XP for those quests as a percentage of the XP to get to the next level is a more viable (and flexible) method than just "base quest XP * <whatever>" or something.

    That said, as it is now I did still manage to level one job to 90 mostly through side-quests and a few fates, and one or two roulettes... but I also had a food buff and a 15% FC XP buff going the entire time, for a grand total constant of 18% or more bonus XP at all times. (The "or more" being when the alt job fell behind the one I was leveling entirely through MSQ, so became subject to the armory bonus, or the places where rested XP was consumed.) That's not necessarily practical for everyone, nor is it sustainable indefinitely.
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  4. #4
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Why should something that generally takes 1-2 minutes to complete reward more XP than it currently does?

    An Avatar Trust run through a EW dungeon rewards about 30% of level for a 30-40 minute run (roughly 1% of a level per minute) Side quests are rewarding 2-2.5% of a level.

    When it comes to time efficiency, the side quests are the same if not slightly better. They don't need to be adjusted.

    If you want greater XP rewards, then you have roulettes and direct dungeon queues. FATE farming groups are also very time efficient right now. You get more XP for being willing to play with others. That's honestly the way it should be in a MMO.

    You might be thinking that trying to get all jobs leveled is an overwhelming task but the game isn't designed around players leveling every job. Doing so is an option for those with more time on their hands.
    (4)
    Last edited by Jojoya; 12-17-2021 at 01:16 PM.

  5. #5
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    I've been some some sidequests for mostly lore, and yeah, the exp from them is piss poor.

    Strangely, FATEs are too - though I've been grinding them for gems, they are just terrible exp.

    SE wants to funnel people super hard into dungeons and roulettes, I guess.
    (2)

  6. #6
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Side quests EXP is certainly a bit too low, yeah. A max-rank Pixe quest gives you 330k EXP at lv80+, which is x2 of what a side quest offers.



    Also, I read that if you only do MSQ, you won't have enough exp to continue due to oversight. They plan to fix this soon.


    Personally, I think MSQ exp in EW should be 700k EXP/quest, and side quests should be at least 350k. Better than doing a non-bonus EXP FATE.
    (2)

  7. #7
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jojoya View Post
    Why should something that generally takes 1-2 minutes to complete reward more XP than it currently does?

    An Avatar Trust run through a EW dungeon rewards about 30% of level for a 30-40 minute run (roughly 1% of a level per minute) Side quests are rewarding 2-2.5% of a level.

    When it comes to time efficiency, the side quests are the same if not slightly better. They don't need to be adjusted.

    If you want greater XP rewards, then you have roulettes and direct dungeon queues. FATE farming groups are also very time efficient right now. You get more XP for being willing to play with others. That's honestly the way it should be in a MMO.

    You might be thinking that trying to get all jobs leveled is an overwhelming task but the game isn't designed around players leveling every job. Doing so is an option for those with more time on their hands.
    The sidequests can justify the enhanced reward because they can only be completed once. I don't think sidequests need to have a reward comparable to the MSQ, but players that want to do sidequests should get a better one-time reward than the repeatable options (ex, fates.)
    (8)

  8. #8
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Some sidequests are very quick, regardless of only being able to be completed once, I don't think they all justify being increased.
    But they are all a uniform exp reward, they could probably do with being split into tiers. Quests that take you to one location and back in 40s just give you the 150k exp, then the multiple location ones give you 200k, and the more important sidequests with proper cutscenes give 300k.
    (0)

  9. #9
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Seraphor View Post
    Some sidequests are very quick, regardless of only being able to be completed once, I don't think they all justify being increased.
    But they are all a uniform exp reward, they could probably do with being split into tiers. Quests that take you to one location and back in 40s just give you the 150k exp, then the multiple location ones give you 200k, and the more important sidequests with proper cutscenes give 300k.
    see but thats the problem, even in the most optimistic of circumstances , when a quest gives you 150k exp you might aswell join a fate group, lots of fates won't take longer than a minute either and offer you 190k-240k~ depending on level with a chance getting 400k or more experience with some bonusses/bigger fates

    yes, you will do closer to 1 fate per 5 minutes than one per minute obviously but it's also not like you just jump into a single quest hub, take 10 quests all taking a minute each and than are done in 10 (+2 for the initial time investment) minutes. not to mention even "regular" fating is like half the speed of going into zadnor.

    Edit: furthermore, as someone else pointed out, if you just skip through all the text and try to "speedrun" quests than theres no reason to actually do quests instead of anything else, realistically actually reading through them is pretty much the only reason to do them so even that 40 second walking simulator will take you 2 minutes.
    (2)
    Last edited by Akiudo; 12-17-2021 at 03:40 PM.

  10. #10
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,599
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Risvertasashi View Post
    I've been some some sidequests for mostly lore, and yeah, the exp from them is piss poor.

    Strangely, FATEs are too - though I've been grinding them for gems, they are just terrible exp.

    SE wants to funnel people super hard into dungeons and roulettes, I guess.
    I think the FATE XP is fine so long as you join a group. You can speed through the relatively quick, and the XP to Effort ratio is fantastic. You can basically go half afk and watch youtube or something.
    (1)

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