1. I like having an extra thing to keep track of while I'm fighting. Positionals add to that and moving around feels more engaging that standing still, at least in the case of melee with no cast times. Managing them while dodging out of AoEs feels very satisfying.

2. Same issue with latency. Also that they've been pushed into only giving a little extra potency.

3. What you said about a lenience trait for the latency, and as for the actual effect of hitting them: if they had an extra visual or audio effect when you landed them, that would make them so much more satisfying. Might even get the people that don't like them to get a kick out of it. Right now it's just damage numbers and most players aren't looking at those. I liked how SAM's ones gave you more gauge before they changed that. For MNK, for example, they could give chakra or feed into another gauge/mechanic.

4. B for MNK, for sure. Just to account for lag or tanks wigging out. Haven't gotten SAM or DRG to 90 so no comment.