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  1. #1
    Player
    Haru's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    511
    Character
    Haru Miaru
    World
    Excalibur
    Main Class
    Goldsmith Lv 60

    SUGGESTION: ONE WARD THREE NPC's (NOT 3 WARDS)

    WHY WHY WHY are there three wards?
    I can understand that due to complications they could not make all the wards into one.. But THREE wards? Simply make 1 ward with THREE NPC's!!!

    People are lazy and don't want to walk into another room to search the other areas.
    Make it something like

    <Combined Bazaar District>
    Flame General <name>
    Serpent Master <name>
    Maelstrom Commander <name>

    They can be in the three adjacent booths with the bell, repair NPC and the General sales NPC.

    Total: 1 WARD, 5 Booths, 1 Bell, 5 NPC's

    This layout is much simpler. And easier for everyone.. Please accept this suggestion!
    (4)

  2. #2
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    From what I understand, Haru, that is not possible. The actual issue with the Market Wards right now is that it is apparently hardcoded into the game that the physical location is important, that is why when you go to any of the, say, Limsa Mercantile Houses, you are actually going to Limsa (there are three versions of such MHs, one of each exits in a different city). Hell you will notice that when you use market search to buy you literally zone! So that is pretty much a thing that cannot be changed in the current version of the game.

    However, I do believe that a far less stupid system will be in place come 2.0 wherein the base of the game will be far more ready to handle that.
    (0)

  3. #3
    Player
    Duuude007's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Duplicate topic. Please close. Original can be found here.
    (0)