Quote Originally Posted by Shurrikhan View Post
So I don't really get why you'd say MNK feels like playing NIN, let alone only as of now. (Arguably, HW MNK and HW NIN or 5.0 NIN and 4.3 MNK, or perhaps even HW DRG and 4.3 MNK, played a bit alike in what they were required to manage, but now?)
For a long, long time, ninja was just stand behind the boss doing the spinning edge, gust slash, aeolian edge combo without moving or doing anything else. Maybe every 40ish seconds you move to the flank to do an armor crush and then nothing else again until you do a trick attack burst. It was incredibly boring to play. Monk, now with the removal to constantly be moving is basically the same. Sit on the flank, and every 18 seconds you move to the rear for one GCD to do demolish then just sit on the flank again, doing nothing until riddle of fire comes up. The movement for positional requirements on monk wasn't engaging according to some, but it kept you at least somewhat engaged in needing to move every 4-6 seconds.

The problem is more of the same as why I stopped playing it in the later part of Shadowbringers when greased lightning got removed and the job got reworked. Job feels hollow and boring now, and its current state simply isn't fun to play. Not sure why you're suddenly defending it..... unless you're just trying to be a contrarian? You've made the same basic assessment as I have in other threads.