Ninja does a trick attack every 60 seconds, not every 120 is my point of comparison there, and saving blitzes for riddle of fire, while correct, feels just like a copy paste of saving ninjutsu for trick attack with neither job having very much to do inbetween those times. And even though for monks this isn't very much changed from before, the removal of off global cooldowns, and the removal to need to move as much to hit positional requirements has led me to feeling as though the job is a lot more boring to play now than it used to be, and a lot more chaotic in its burst windows. Which, again, feels too much like ninja, but at least ninja's additional attacks in ninjutsu don't feel so clunky to use as blitzes do, AND their Huton buff lasts WAY longer than our twin snakes buff, which is less for them to have to track when they are doing a burst.

It's hard to put my finger on exactly what needs to change, but it just seems to me if someone wanted to play ninja, they'd just already be playing ninja. Monk didn't need to be turned into ninja v2.0. There's very little at this point that feels different between the two jobs when it comes to playing them, and that is disappointing to me.