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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    My point is that with the buff's duration being short, and needing to watch a buff that's not on the job gauge to determine when it a smart time to use the skill feels, at least to me, like poor design.
    I like that there's a further context around which we have to optimize Blitz, but I'll admit I'd like it if the buff either had a fixed priority and therefore position on our status bar or a separate gauge element.

    Side-note:
    Very busy and lots to do during the 120 marks when Brotherhood is up, and relatively little to do inbetween. Ninja mains complained about the job being boring because of this, and now monk is basically that version of ninja, but with twice the time duration between those windows.
    Ninja still only gets out its full burst every 120s, same as Monk. And it does only 2 Ninjutsu between its 60s bursts, one of which is just prep for the 60s. I can't honestly say Monk's 40s CD, Chakra APM, and its 90s CD are somehow giving it even less to do during downtime than NIN's (single non-burst-window related use of its) 20s and one further 60s CD.

    (DRG, meanwhile, has three extra rotational oGCDs per minute, Geirskogul, (High) Jump, and Mirage Dive, but the last is just a part-two and all, together, don't give as much apm as even just TFC. That's not to say any sort of apm contributes equally to the feeling of business --having separate, to-be-tracked buttons to hit for that apm increases cognitive load, as does have a rotation that isn't merely some barely-differed variant of 1-2-3--but it's not as if Monk's action drops to nothing outside of the 120s bursts.)

    tl;dr: Monk is overly dull in its downtime, yes, but not let's pretend its uniquely so or even the worst so among melee.
    (1)
    Last edited by Shurrikhan; 12-23-2021 at 04:29 AM.