Quote Originally Posted by Burningskull View Post
I think MNK has a flow problem. Playing DRG or RPR or even my DNC everything tends to just flow together really nicely. MNK has so many buffs along with constantly gaining chakra on top of trying to figure out when the best time to Perfect Balance that the job doesn't flow very well.

I think they should either not tie Beast Chakra to Perfect Balance, or have it so that if you have no Nadi you get Elixer Field which gives Lunar, if you have Lunar you get Flint strike which then gives Solar, and then if you have both you get Tornado Kick. Raising Pheonix and Phantom rush respectively. Turn Celestial Revolution into an Upgrade to another move or something.

But that's just me I think.
I agree to a degree. The need to time blitzes around twin snakes is something that other jobs don't really have to worry about with their extra skills. Dragoon doesn't have to worry about losing their buff upon using Nastrond, Ninjas have a massively long window on Huton and don't need to worry about losing it while performing ninjutsu, and reaper has the duration on its enshroud mode long enough that you can reapply death's design in that mode without losing any DPS.

A few seconds extension to the duration of twin snakes would make a world of difference to being able to enter perfect balance when it comes up, especially since you don't really want to use your three of the same form blitz on twin snakes and two true strikes. This is even further exacerbated when your twin snakes buff isn't tracked on the job gauge and is equally jarring that they changed its icon this expansion. I can't tell how many times I've attempted to reapply twin snakes thinking I didn't have the buff simply because the icon changed, and I was trying to quickly identify a pink buff instead of a yellow one.