Quote Originally Posted by Silver-Strider View Post
DPS shouldn't have skill that JUST mitigate. Life Surge and Third Eye offer something along side the mitigation that make them feel at least more useful. Why can't Shade Shift give Ninki? Why can't Manawall give some MP back? Why are we not rewarded for using our mitigation in some way other than just make it easier on the healer? They don't reward smart play and that's my only real complaint about them.
Just scrolled by, BUT this is nonsense. Even the actual Third Eye IS nonsense.

Defensive options shouldn´t be there for a DPS gain. It´s not even hard to press this button into an upcoming aoe or while you´re under attack in solo play. You´re not even assisting the healers since any damage-income on DPS classes comes with an aoe and the healer have to heal the whole group anyway. In the worst case, some SAM players will actually stay in ground-aoe´s on purpose to get a little DPS gain on the healers cost. As long as you don´t get a damage-reduction debuff, who cares?!

Defs should be defs and nothing more!
Imo DPS defs suck and using them on cd as DPS increase sucks also. Give us real defs, so we´re able to survive a little bit when the tank lies dead on the ground. SE could even add some real DPS-only mechanics to bosses, when we´ve some self-sustain. To survive a bunch of stuff thx to some defs and smart play, is reward enough. The current design, even that healer get MP back for healing, is just dumb af. A real ressource-management, real defs and real mechanics to care about, that´s what we need.