Quote Originally Posted by Shurrikhan View Post
I never said otherwise, only that such doesn't require a button. Choosing to use Meditation can be done as simply as choosing not to use your GCD in any other way. For every half-GCD off the global cooldown, you get a Chakra, with cumulative and retained progress towards the next gain over time spent off the GCD.
That just sounds awful honestly.

So, simply... dps shouldn't have mitigation?
DPS shouldn't have skill that JUST mitigate. Life Surge and Third Eye offer something along side the mitigation that make them feel at least more useful. Why can't Shade Shift give Ninki? Why can't Manawall give some MP back? Why are we not rewarded for using our mitigation in some way other than just make it easier on the healer? They don't reward smart play and that's my only real complaint about them.

Except, consolidation has been a hot topic precisely since (and because of) Heavensward. How did you manage to avoid seeing the various threads about Fell Cleave and Inner Beast, Steel Cyclone and Decimate, Enochian, Fire IV, and Blizzard IV, Fang & Claw and Wheeling Thrust, or Aetherflow spenders and Aetherflow, or even Meditation itself? Most of the consolidation we have today is because of complaints made since Heavensward. The topic is neither sudden nor new. Wasteful button design didn't just somehow go unnoticed earlier.
Mainly because I never really viewed it as an issue. Some skills, like One Ilm Punch, Haymaker and Featherfoot, were incredibly limited in scope admittedly so their removal wasn't really that big a deal but then we have skills like Touch of Death and Howling Fist that got removed that really shouldn't have been removed. It's causes a Domino effect that just spiralled out of control with how much they've removed from the game, with some classes (or the entire Healer role for that matter) suffering more from than others. With MNK, they constantly remove skills just to reintroduce them again in a different way, which is how Howling Fist got replaced by Enlightenment and how Tornado Kick and Elixir Field got thrown into the Blitz System. It didn't do anything positive as far as I'm concerned, all it did was rehash the skills we lost in some way.

So, what does "help", then?
As I said earlier in the thread, MNK needs an actual rework that connects its systems to one another and for its skills to work together without the niche crap clogging it up by being adjusted with the rework in mind.