Quote Originally Posted by Shurrikhan View Post
Yes, I do think Meditate and Form Shift could be made passive, much like I'd say the same for Umbral Soul and its practical UI/AF interactions.
This I disagree with. Meditate is MNK's answer to having no ranged attack so while other DPS are able to hit an enemy from range, now with no detriment to their rotation, MNK uses Meditate for a similar functionality and I don't see it being possible to turn it into a trait. I also can't imagine a way to make Form Shift into a passive that wouldn't screw over the rotation at all. If anything, it feels like the perfect skill to tie refreshing our Disciplined Fist buff rather than Anatman so that can be cut out.

Then I take it the self-heal of Life Surge, Shade Shift, Arcane Crest, and the defensive value of Third Eye also ought to be removed?
In the case of Life Surge and Third Eye, they offer some fluff use to their respective class, Life Surge granting a guaranteed crit on a Weapon Skill and Third Eye offering Kenki. As for the other 3 skills, I find them underwhelming because they don't really offer much to their respective classes other than mitigation and should be adjusted or removed, in much the same way that Riddle of Earth should.

You realize you're literally describing bloat, right?
I'm aware but I find the argument of button bloat as a whole to be ridiculous considering that we had more abilities back in Heavensward and were able to function just fine so why the sudden obsession is beyond me but that's beside the point. My point is that, unlike SSS, High Jump and Mirage Dive are part of DRG's rotation to build on its job systems and helps to contribute to the job as a whole in a meaningful way. If SSS was reworked in a way that was beneficial to MNK's rotation, I'd be singing a different tune.

I never made that claim. I said its benefits were equally as a finisher, which is not something 5 extra Chakra would provide despite giving us a(n arguably overpowered and unnecessary) bonus 720 or 340n potency per pull rechargeable with a single second of uptime between them.
I just don't see a point in the skill as it currently is. We have a disengage skill in Thunderclap and SSS is a niche DPS skill at best. Haymaker and One Ilm Punch were also niche DPS skill but would I argue for them to come back? No because they were niche and don't really help MNK, just like SSS.