I find it pretty disappointing that so much effort went into making Monk an AoE powerhouse. The worst masterful blitz, objectively, is a single target ability. The others are multitarget AoEs. While there's nothing inherently wrong with more AoE power, to me it represents yet another shift away from what Monk used to be since Heavensward.

The moment Samurai was introduced in SB, it was pretty clear that the role of selfish melee was going to be further contested, so Monk was given Brotherhood (that didn't actually benefit every DPS job) to provide some utility that nobody was really ever asking for (and punished by Riddle of Fire making us slower for some awful reason). Our utility WAS our damage, how fast we could deliver it, especially after being un-tethered from TP. That utility didn't actually bring more players to the job. SE doubled down on that again in ShB, in addition to other questionable changes mid-expansion, and that still didn't make the job more popular.

According to FF logs, Monk has the second least number of parses being submitted to the site, despite it being one of the top-ranked DPS in the game right now. Only Ninja is worse off. Granted, endgame raiders are only a fraction of a fraction of the total player population, but they also represent players who care enough about the technical aspects of playing a job to push them to their limits. I think that should be at the very least something of a concern to SE, since it represents another possible failure to actually address deficiencies with Monk.

The problem with Monk hasn't been damage for the longest time, but rather a clear lack of vision of what they want it, and in turn ALL other jobs in the game, to really even be. The continuous effort to homogenize the basic gameplay loop for jobs across the board (healers with one-button dps, the ongoing woes with tanks and what defines them from one another, the efforts at reducing melee to little more than close-ranged physical dps that don't suffer arbitrary and excessive penalties to damage like our ranged brethren do). SE clearly is pushing jobs to feel similar, and I can't think of anything more damaging to the long term appeal of the game for me. The fact that Monk borrows concepts from Ninja, its job-defining skill has the emphasis on AoE like Dancer, and the raid-buff challenges the support offered by Bard AND Dancer, makes the job feel like SE is throwing absolutely everything they can at it, from a spread-sheet standpoint, instead of actually listening to players who have played the job for years, or (gasp) playing the job themselves.