I know alot of people are unhappy with Monk currently and believe its down to positionals or lack of

However for me the issue is the lack of damage skills, doing some quick comparisons in my head to other DPS roles I play (I don't play all so can't compare to all)

Ignoring AOE's
Monk has 9 damage skills:
Dragon Kick
Twin Snakes
Demolish
Bootshine
True Strike (tbh its only 20 potency more than twin snakes so can arguably be dropped from hotbars anyway)
Snap Punch
Chakra
Blitz
Six Sided Star (barely worth a mention anyway)

Now lets compare to Red Mage who again ignoring AOE specific skills has 14
3 melee skills
4 main spell rotations
Scorch, jolt and resolution
Fleche
Engagement, displacement, corps a corps

Or lets look at Dancer, Ignoring AOE specific moves has 11
4 main dance moves
Standard and technical step
Fandance 1,3 and 4
Tilana
Starshower dance

Finally Samurai, a fellow melee DPS has a whopping 16 damage skills (again ignoring AOE specific moves)
6 main combo moves
Enpi, Gyoten and Yaten
Iaijutsu
Shinten
Senei
Tsubame-gaeshi
Shoha
Ogi Namikiri
Kaeshi Namikiri

So Samurai has nearly double the amount of damage skills than Monk, Dancer which is largely considered a support class has more damaging skills

These are the only DPS jobs I play so maybe someone who plays others can draw better comparisons

So for me this is the issue with Monk, there is nothing to actually do,

And no I don't want positionals back because I don't consider them something to do, I wan't some OGCD's back