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  1. #131
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    You can reach that level of damage because the Thunder->Thundara combo increases damage a considerable amount.

    Thundaga does high damage when it crits, I usually use excruciate(sp?) Before Thundara and it tends to activate on Thundaga.

    Burst achieves even higher damage than Thundaga and costs less MP so long as you meet the low HP requirement, I usually burn my MP down to double didgets using Thunder -> Thundara then Convert -> Excruciate -> Necrogenisis -> Burst. You get the most out of your burst as well as recover a good amount of HP all while having MP back from your convert in one go.

    I would say that it's requirements for it's high damage output are acceptable and that it being a 15 minute recast is also acceptable.
    I usually follow up a Burst combo with a Thundaga combo, it's a very large amount of damage in a very short period of time.

    If you have situational awareness using convert isn't as risky as it seems.
    (0)

  2. #132
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Burst is pretty bad but idc its just extra dmg cost 200 mp. They do need to make it more appealing for a 15 min skill tho. Add a mp restore to it or something.
    (0)

  3. #133
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Drazzan View Post
    D'awww <3

    Onto topic. I've never seen a BLM deal that amount of damage on Ifrit. Even those who are double/triple melded.
    I also hear through the rumour mill that INT/MAcc is the only worthwhile route because MAtk and CritRate are broken. Though I have no clarification on this, I would like to find out the truth.
    well if its anything like melee stats you wont notice much of a difference until you hit the soft cap with INT at that point M.Att starts boosting more than INT, CritRate isn't broken it just sucks.
    (2)

  4. #134
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Krausus View Post
    well if its anything like melee stats you wont notice much of a difference until you hit the soft cap with INT at that point M.Att starts boosting more than INT, CritRate isn't broken it just sucks.
    400INT is where INT starts to show less return. Takes some good double melds to get there.
    (0)

  5. #135
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by SirOleas View Post
    400INT is where INT starts to show less return. Takes some good double melds to get there.
    that's pretty nice quite a bit higher soft cap than melee which is about 350
    (0)

  6. #136
    Player
    VoltaAsura's Avatar
    Join Date
    Feb 2012
    Posts
    533
    Character
    Volta Asura
    World
    Excalibur
    Main Class
    Thaumaturge Lv 61
    Blm is my main, and I am very comfortable with Burst, quit trying to get something changed, when theres nothing wrong with it.
    (4)

  7. #137
    Player
    Malakii's Avatar
    Join Date
    Mar 2011
    Location
    L.L.
    Posts
    295
    Character
    Damien Omega
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    It is sad though that a thundaga combo will out damage a burst combo with very low hp. Thundaga can do 1.6~2k np, but a burst lucky to get it to 1.2~1.6k. This is suppose to be the supreme move of blm i would expect it to do more then a ga spell.
    (2)
    Last edited by Malakii; 05-10-2012 at 07:16 AM.

  8. #138
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Drazzan View Post
    Burst does laughable damage for it's cool-down, Thunder and Thundara are base abilities and are fine as they are. There is no reason for a BLM to use Burst other than to see pretty effects. He might as well continue his Thunder -> Thundara combo, lest waste his time throwing out a Burst. Don't get me wrong; I love Burst's synergy with Convert. It's a great function, but just lacks in its usefulness



    Are we talking about damage on Star Marmots or something?
    This definitely isn't the damage output for any Black Mages I know on Ifrit for example. With double melded gear Black Mages pump out around 200~ Thunder's, 400~ Thundara's and 800~1k Thundaga's, but to use Burst's full capabilities, it requires converting; this, then requires that your WHM doesn't heal you, and you don't get hit via an AoE or Eruptions in the middle of the fight. It's VERY situational and does not seem to have much use in larger fights.
    Those damage numbers are dead on for me in Garuda, except my ara does about 900 on average and 550ish for thunder
    (0)
    Last edited by syntaxlies; 05-10-2012 at 07:22 AM.

  9. #139
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Quote Originally Posted by whoopeeragon View Post
    To me, Dragonfire Dive is about equally limited as Burst in terms of usefulness. Being fire-elemental, it doesn't do much against monsters strong to that (cough Ifrit cough) but aside from that, damage isn't all the spectacular either. It's AoE - that's nice. It looks cool - aesthetic appeal. But I can do AoE with Ring of Talons, Leg Sweep, Doomspike....the first one actually seems to me to deal more damage than Dragonfire Dive. That's just my opinion though. Other DRG's may not think so.
    I agree about Ring of Talons seemingly making more DPS simply because there isn't as long a wait for the move and its practically the same thing.
    (0)

    When all else fails, Heck the Bed.

  10. #140
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    burst is fine. if anything, blm needs a nerf. it's too powerful and far, far, far too easy to play
    (0)

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