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  1. #1
    Player
    Drazzan's Avatar
    Join Date
    Mar 2011
    Posts
    255
    Character
    Emmalynn Tsukiko
    World
    Gilgamesh
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Lux_Rayna View Post
    So after reading this thread...apparently thundara and thundaga do laughable dmg, since burst supposedly does laughable dmg. So what good are you blms? You have no good dmg and your abilities take too much effort. Never inviting blm again, they do laughable dmg. Have fun LFGing for 2 hours.
    Burst does laughable damage for it's cool-down, Thunder and Thundara are base abilities and are fine as they are. There is no reason for a BLM to use Burst other than to see pretty effects. He might as well continue his Thunder -> Thundara combo, lest waste his time throwing out a Burst. Don't get me wrong; I love Burst's synergy with Convert. It's a great function, but just lacks in its usefulness

    Quote Originally Posted by SirOleas View Post
    I like how OP left out key text about burst.
    As if BLM needs to be more powerful.

    Thunder: 400+ damage
    Thundara: 800+ damage (over 1k damage with excrucitate)
    Thundaga: 1.5k+ damage possibility with excruciate(sp?).
    Burst: Possibility of 1.7k+ damage with low HP and excruciate.
    Are we talking about damage on Star Marmots or something?
    This definitely isn't the damage output for any Black Mages I know on Ifrit for example. With double melded gear Black Mages pump out around 200~ Thunder's, 400~ Thundara's and 800~1k Thundaga's, but to use Burst's full capabilities, it requires converting; this, then requires that your WHM doesn't heal you, and you don't get hit via an AoE or Eruptions in the middle of the fight. It's VERY situational and does not seem to have much use in larger fights.
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  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Drazzan View Post
    Burst does laughable damage for it's cool-down, Thunder and Thundara are base abilities and are fine as they are. There is no reason for a BLM to use Burst other than to see pretty effects. He might as well continue his Thunder -> Thundara combo, lest waste his time throwing out a Burst. Don't get me wrong; I love Burst's synergy with Convert. It's a great function, but just lacks in its usefulness



    Are we talking about damage on Star Marmots or something?
    This definitely isn't the damage output for any Black Mages I know on Ifrit for example. With double melded gear Black Mages pump out around 200~ Thunder's, 400~ Thundara's and 800~1k Thundaga's, but to use Burst's full capabilities, it requires converting; this, then requires that your WHM doesn't heal you, and you don't get hit via an AoE or Eruptions in the middle of the fight. It's VERY situational and does not seem to have much use in larger fights.
    Those damage numbers are dead on for me in Garuda, except my ara does about 900 on average and 550ish for thunder
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    Last edited by syntaxlies; 05-10-2012 at 07:22 AM.

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