Quote Originally Posted by Lux_Rayna View Post
So after reading this thread...apparently thundara and thundaga do laughable dmg, since burst supposedly does laughable dmg. So what good are you blms? You have no good dmg and your abilities take too much effort. Never inviting blm again, they do laughable dmg. Have fun LFGing for 2 hours.
Burst does laughable damage for it's cool-down, Thunder and Thundara are base abilities and are fine as they are. There is no reason for a BLM to use Burst other than to see pretty effects. He might as well continue his Thunder -> Thundara combo, lest waste his time throwing out a Burst. Don't get me wrong; I love Burst's synergy with Convert. It's a great function, but just lacks in its usefulness

Quote Originally Posted by SirOleas View Post
I like how OP left out key text about burst.
As if BLM needs to be more powerful.

Thunder: 400+ damage
Thundara: 800+ damage (over 1k damage with excrucitate)
Thundaga: 1.5k+ damage possibility with excruciate(sp?).
Burst: Possibility of 1.7k+ damage with low HP and excruciate.
Are we talking about damage on Star Marmots or something?
This definitely isn't the damage output for any Black Mages I know on Ifrit for example. With double melded gear Black Mages pump out around 200~ Thunder's, 400~ Thundara's and 800~1k Thundaga's, but to use Burst's full capabilities, it requires converting; this, then requires that your WHM doesn't heal you, and you don't get hit via an AoE or Eruptions in the middle of the fight. It's VERY situational and does not seem to have much use in larger fights.