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  1. #1
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Drazzan View Post
    D'awww <3

    Onto topic. I've never seen a BLM deal that amount of damage on Ifrit. Even those who are double/triple melded.
    I also hear through the rumour mill that INT/MAcc is the only worthwhile route because MAtk and CritRate are broken. Though I have no clarification on this, I would like to find out the truth.
    well if its anything like melee stats you wont notice much of a difference until you hit the soft cap with INT at that point M.Att starts boosting more than INT, CritRate isn't broken it just sucks.
    (2)

  2. #2
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Krausus View Post
    well if its anything like melee stats you wont notice much of a difference until you hit the soft cap with INT at that point M.Att starts boosting more than INT, CritRate isn't broken it just sucks.
    400INT is where INT starts to show less return. Takes some good double melds to get there.
    (0)

  3. #3
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by SirOleas View Post
    400INT is where INT starts to show less return. Takes some good double melds to get there.
    that's pretty nice quite a bit higher soft cap than melee which is about 350
    (0)

  4. #4
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    You can reach that level of damage because the Thunder->Thundara combo increases damage a considerable amount.

    Thundaga does high damage when it crits, I usually use excruciate(sp?) Before Thundara and it tends to activate on Thundaga.

    Burst achieves even higher damage than Thundaga and costs less MP so long as you meet the low HP requirement, I usually burn my MP down to double didgets using Thunder -> Thundara then Convert -> Excruciate -> Necrogenisis -> Burst. You get the most out of your burst as well as recover a good amount of HP all while having MP back from your convert in one go.

    I would say that it's requirements for it's high damage output are acceptable and that it being a 15 minute recast is also acceptable.
    I usually follow up a Burst combo with a Thundaga combo, it's a very large amount of damage in a very short period of time.

    If you have situational awareness using convert isn't as risky as it seems.
    (0)

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Burst is pretty bad but idc its just extra dmg cost 200 mp. They do need to make it more appealing for a 15 min skill tho. Add a mp restore to it or something.
    (0)

  6. #6
    Player
    VoltaAsura's Avatar
    Join Date
    Feb 2012
    Posts
    533
    Character
    Volta Asura
    World
    Excalibur
    Main Class
    Thaumaturge Lv 61
    Blm is my main, and I am very comfortable with Burst, quit trying to get something changed, when theres nothing wrong with it.
    (4)

  7. #7
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    burst is fine. if anything, blm needs a nerf. it's too powerful and far, far, far too easy to play
    (0)

  8. #8
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    I don't think BLM itself is too powerful. However, it definitely is very easy to play compared to the other DDs. Also, it seems that BLM's primary stat has a higher (and much easier to reach) soft cap which is causing damage output to be higher than it should.
    (0)

  9. #9
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Fated View Post
    I don't think BLM itself is too powerful.
    except it is, and it always will be as long as every fight is designed to be 5mins or less
    (0)

  10. #10
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    OP needs to remember BLM is only limited by 2 things:

    Threat
    MP

    A LS BLM averages 500 thunders and 990 Thundaras (crits included in average) on Garuda, and I'll assume 1500 Thundaga and 1700 Burst as above poster though I'm not sure exactly what they do on her since I play BRD.

    That means if your tank is awesome and you only need to worry about MP . . .

    Thunder is 2.5 Damage per MP
    Thundara is ~2.8 damage per MP
    Thundaga is ~2.9 damage per MP (forcing Crit)
    Burst is 7.5 damage per MP (forcing Crit)

    That is HUGE compared to the rest of BLM's spells, any quicker and it would be very OP. Honestly Burst is the 2nd most powerful 15 minute ability IMO (only because Benedictions range is fail, and no one uses PLD).

    WAR, MNK, and DRG 15m are pretty fail.

    Just because its a spell that "doesn't do a lot" doesn't mean it needs to be buffed. If it was buffed any at all it would be WAY too strong because its already strong compared to the other jobs 15m.
    (1)

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