

well if its anything like melee stats you wont notice much of a difference until you hit the soft cap with INT at that point M.Att starts boosting more than INT, CritRate isn't broken it just sucks.D'awww <3
Onto topic. I've never seen a BLM deal that amount of damage on Ifrit. Even those who are double/triple melded.
I also hear through the rumour mill that INT/MAcc is the only worthwhile route because MAtk and CritRate are broken. Though I have no clarification on this, I would like to find out the truth.



400INT is where INT starts to show less return. Takes some good double melds to get there.



You can reach that level of damage because the Thunder->Thundara combo increases damage a considerable amount.
Thundaga does high damage when it crits, I usually use excruciate(sp?) Before Thundara and it tends to activate on Thundaga.
Burst achieves even higher damage than Thundaga and costs less MP so long as you meet the low HP requirement, I usually burn my MP down to double didgets using Thunder -> Thundara then Convert -> Excruciate -> Necrogenisis -> Burst. You get the most out of your burst as well as recover a good amount of HP all while having MP back from your convert in one go.
I would say that it's requirements for it's high damage output are acceptable and that it being a 15 minute recast is also acceptable.
I usually follow up a Burst combo with a Thundaga combo, it's a very large amount of damage in a very short period of time.
If you have situational awareness using convert isn't as risky as it seems.


Burst is pretty bad but idc its just extra dmg cost 200 mp. They do need to make it more appealing for a 15 min skill tho. Add a mp restore to it or something.


Blm is my main, and I am very comfortable with Burst, quit trying to get something changed, when theres nothing wrong with it.
burst is fine. if anything, blm needs a nerf. it's too powerful and far, far, far too easy to play


I don't think BLM itself is too powerful. However, it definitely is very easy to play compared to the other DDs. Also, it seems that BLM's primary stat has a higher (and much easier to reach) soft cap which is causing damage output to be higher than it should.
OP needs to remember BLM is only limited by 2 things:
Threat
MP
A LS BLM averages 500 thunders and 990 Thundaras (crits included in average) on Garuda, and I'll assume 1500 Thundaga and 1700 Burst as above poster though I'm not sure exactly what they do on her since I play BRD.
That means if your tank is awesome and you only need to worry about MP . . .
Thunder is 2.5 Damage per MP
Thundara is ~2.8 damage per MP
Thundaga is ~2.9 damage per MP (forcing Crit)
Burst is 7.5 damage per MP (forcing Crit)
That is HUGE compared to the rest of BLM's spells, any quicker and it would be very OP. Honestly Burst is the 2nd most powerful 15 minute ability IMO (only because Benedictions range is fail, and no one uses PLD).
WAR, MNK, and DRG 15m are pretty fail.
Just because its a spell that "doesn't do a lot" doesn't mean it needs to be buffed. If it was buffed any at all it would be WAY too strong because its already strong compared to the other jobs 15m.
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