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  1. #1
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80

    What type of Addersting skills/spells would you like to see in the future

    As the title says what skills/spells would you like to see added for future Addersting additions?

    Personality I want the following:
    Skill 1: A skill that deals AOE damage and provides a potent AOE shield. Like whm assize but instead of healing a shield.
    Skill 2: A debuff on the enemy that makes your Kardia AOE temporarily.
    (0)

  2. #2
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    More than new skills I would like to see (and hopefully it happens soon) ways to gain addersting without relying on gcd shielding, as it is right now any skill tied to that would need to surpass that loss and that reduces their usability a lot
    (8)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    First, a skill/traits that helps generating Addesting. Toxicon is Sage's mobility tool, I love using it in dungeon pull but not while healing EX.
    It's cool to generate 3 when there is downtime but having to shield 3 people is not fun.

    As for the Addersting skills themselves, if the previous request is fulfilled, then I'd like a GCD on a 60s cooldown.
    It might just be me, but 60s cooldowns used asap helps tracking the 60s party buff.

    IMO, Addesting is and should be only tied to damage, otherwise you'd see many conflict about people being accused of griefing by not using their addersting to heal.
    If like Assize it's a primarely DPS skill with a bit of healing attached to it, I don't think it would be trouble.
    (2)

  4. #4
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    A damage ability that gives MP ba- //slapped
    (0)
    Mortal Fist

  5. #5
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    274
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I'd not want more abilites atm really.

    What I'd love to see happen with addersting are two things:

    adjust toxicon so it does at least the same ST damage as Dosis when factoring in the GCD needed to shield, or idealy doa sliver more dmg (like 10-20 potency)
    let it be gained once per e. prognosis cast as well.

    Thus SE would rather easily both make SGE heal more and add vriety to the things people do when optimized, because puttign shields out that break with GCDs woudl be a net gain in dps.
    (0)
    #FFXIVHealerStrike

    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  6. #6
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    ...an aoe dot, or some debuff, but at this point that seems highly unlikely
    (1)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  7. #7
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    Personally, I would prefer they just removed addersting entirely and had Toxicon become an addersgall dump that regenerated mp.

    At the moment, when you cap gall the only abilities you have that use it are healing abilities, which you don't always need to use and they just so happen to be the only way SGE regenerates mp. I find myself staying overcapped (and losing out on a lot of mp gain) because I dont want to overheal, which is very unintuitive design in my opinion.
    (0)

  8. #8
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by OtakuSempai View Post
    Personally, I would prefer they just removed addersting entirely and had Toxicon become an addersgall dump that regenerated mp.

    At the moment, when you cap gall the only abilities you have that use it are healing abilities, which you don't always need to use and they just so happen to be the only way SGE regenerates mp. I find myself staying overcapped (and losing out on a lot of mp gain) because I dont want to overheal, which is very unintuitive design in my opinion.
    It might be your healing rotation that's the issue here. Cycle your healing rotation to use addersgall first. If you're overcapping on addersgall, most likely, your addersgall priority isn't high enough that you started to overcap. I fell to this trap too because I brought the Scholar mindset over to sage, but Sage just has a different rhythm to the order of their abilities. I found Sage to have a higher priority on using addersgall over Scholar's aetherflow due to the speed at which addersgall generates is more consistent over Scholar's instant burst periods, which led me to using Kerachole more actively and more frequently than Scholar to upkeep my MP. This change is also due to the difference of how Rizomata, and Recitation works. In contrast, Scholar puts Fairy oGCDs above aetherflow in priority due to the existence of the aetherflow dump.

    As for addersting, I hope they can develop it a bit more. It's a good concept with lots of ways to evolve it:
    1. They can add a spell that does more damage than Dosis as single target, but has no AoE component.
    2. They can give an ability that generates addersting like Rizomata, but on a 2-charge system.
    3. They can give a spell that consumes addersting and attacks the enemy while debuffing the enemy's damage (like a mini reprisal), except with a cooldown.

    The 2nd change in particular would allow addersting to gain more toolkit depth for flexibility. The point of a 2 charge system is to ensure sages don't overcap on addersting if they end up generating more toxikon stacks from requiring to use Eukrasia Diagnosis.
    The first change would simply let it be a refund/gain over Dosis, but because addersting is still a limited resource, you'd still want to optimize your addersting uses for mainly mobility or weaving, unless you are sure you won't miss a GCD and won't stop casting at any point in time.
    The third change would make using addersting worthwhile as a defensive tool as well.
    (3)

  9. #9
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by OtakuSempai View Post
    Personally, I would prefer they just removed addersting entirely and had Toxicon become an addersgall dump that regenerated mp.

    At the moment, when you cap gall the only abilities you have that use it are healing abilities, which you don't always need to use and they just so happen to be the only way SGE regenerates mp. I find myself staying overcapped (and losing out on a lot of mp gain) because I dont want to overheal, which is very unintuitive design in my opinion.
    It was designed in such a way that it would never get a dps addersgall dump, it's why every damage skill in relation to healing or mitigation is dps neutral. They reinforced this by changing pneuma from a dps gain to dps neutral before the expac went live.

    You losing out on mp gain is your choice as it was designed that way in fact. If you ever get over your phobia of over healing just use druochole on yourself when you're capped.
    (0)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  10. #10
    Player
    Genbe197's Avatar
    Join Date
    Jun 2017
    Posts
    126
    Character
    Beatrix Steinner
    World
    Ultros
    Main Class
    Red Mage Lv 91
    Why would it be need to be a dps gain? If you dont need a shield you dont need to use toxicon? If you do use a shield boom free mp offensive skill.
    (0)

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