I loved paladin since I started playing it at 5.2-ish on Shadowbringers, and this expansion has changed us so little yet so much
(and for the better, too!). I only have one problem... Clemency + Requiescat.
I know it's a pitiful call for a change, but I don't like it! In Shadowbringers it had this super-powerful potency of 1200p, +600p if aimed at a party member and *1.5 if under the effects of Requiescat
(making it 2700p, and yet another *1.5 if it was a crit!). I understand that it had to be nerfed when they added sustain into more convenient parts of the kit (Holy Sheltron and the Holy spells), but I find it sad that it has no interaction with Requiescat anymore.
Clemency is my favorite spell, and the one that made me choose PLD even if it doesn't see much use in higher environments. There was always this thought in my mind that I was being wasteful of a Req charge, but now it's grown too big to ignore; why would I expend a Clemency right now during my magic rotation if I'm gonna miss extra damage? And then, I can't properly use it during physical either
(as before) because it interrupts combos!
I've thrown the idea around my group of friends; some agree that it's sad too, others say it might be too much healing, and one said Clemency should be removed outright
(but he's a Reaper / Dragoon main so he doesn't count
). I wanted to ask for further opinions here!
As for the solution - in case you would entertain the idea of changing something - I'd also like to hear yours! My proposal would be for Clemency to always Crit with a Requiescat charge: that way you give it a similar powerlevel as it had before, and also take out the possibility of heals getting too stupid provided it crits. What do you think?