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  1. #1
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82

    Crossroads. (quests)

    The sidequests in this game can be described as:

    Something similar to how other MMORPG's approach quest content, but worse.

    Why worse? It's not about the principles of the system (what it is meant to accomplish), but how the player perceives it.

    A) It looks like a normal MMORPG quest.

    B) It plays like a normal MMORPG quest.

    C) You do not get experience or skill during the quest nor afterwards, unlike normal MMORPG quests.

    So, the common MMORPG player will see the quest as inferior to other MMORPG quests. That is something that you, the developers, ought to change. We all want this game to succeed, and I presume you first of all, so would you agree that to achieve the best results if the player doesn't like something it should be changed?

    If we agree, then I think we can talk about how to accomplish this in practice. I am confident that you know more than I do, but let's think of these suggestions as a guidelines only, from the perspective of a common MMORPG player such as I.

    Depending on how we perceive the problem, we should strive towards either changing A) and B), or C) (as mentioned above).

    In other words, you can either develop the quest content in a way that the normal MMORPG player thinks that the quest does not look nor play like a normal MMORPG quest (either through different system or vastly improved quality beyond normal MMORPG quest) or you can develop the quest content in a way that a normal MMORPG player does not see a difference between these quests and the common MMORPG quests (by allowing the players to get skill points during it).

    But which approach would work better for this game? As seems to be the case, these sidequests are not meant to be the primary source of skill points, hence the term "sidequest". However, if these sidequests do not differ from the normal MMORPG quests that are the primary source of experience in those games, there is a dilemma. If they are not made to fulfill the same purpose (primary progression), why would they be similar?

    And more importantly, there is the quality vs. quantity argument. How many sidequests does this game need, and how much should they differ from the "primary" content to justify their existence? Is more the merrier? Is less more?

    You may have already realized which approach I would suggest you to take. Personally, as we're talking about sidecontent the quality is more important than quantity. You can solve A), you can solve B), and you do not have to alter the C) if you do not want to. The important question is: Do we need 20 normal MMORPG quests or 3-5 phenomenal quests per patch as our sidecontent? Do we need 20 normal MMORPG quests to give us other ways to gain skill up, if they do not differ from the Guildleves in any significant way?

    Either way, the point of this thread is that you need to choose. A) and B), or C). Either should do, but the choices may not be equal in the context of this game. If you choose to do nothing, no one will be happy. If you choose to do something else, I will wait in anticipation to see what you have in store.

    I guess the community can also give their opinions regarding the subject.
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  2. #2
    Player
    Rjain's Avatar
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    Mar 2011
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    Limsa Lominsa
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    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    I've only played one other MMORPG that actually gives EXP after doing a quest, and I've played many. I don't care about EXP from quests, at all.
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  3. #3
    Player
    Celtodeno's Avatar
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    Mar 2011
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    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Youre missing the point Rjain. You don't make any progress during the entire quest. there is nearly no reason to do them. This game was built on the idea of progress.

    I am going to disagree with the OP though. The sub-quest are missing even more than just the rewards. Most side quests in comparitive MMO's lead to other quests, other areas, and a deepening and expanding of storylines parallel to the main story line that later converge and explaining why the player is in one area questing and leveling and the importance of that part of the world.

    These side quest are the equivalent to my girlfriend asking me to pick up some milk on the way home after work. I might as well, ill be out there anyway but not exactly meaingful in anyway and almost instantly forgotten when it's over.
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  4. #4
    Player
    Rjain's Avatar
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    Mar 2011
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    Limsa Lominsa
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    594
    Character
    Rjain Midnight
    World
    Cactuar
    Main Class
    Pugilist Lv 90
    Progress? I don't care about progress. The point is for me to have fun and do something different in the game. Plus the fact that I'm a major completionist gives me a reason to do them anyway. Handing in bat fangs and getting nothing but like 300 gil in return in XI wasn't much progress but it was still something to do and collect in a sense.

    Most side quests in comparitive MMO's lead to other quests, other areas, and a deepening and expanding of storylines parallel to the main story line that later converge and explaining why the player is in one area questing and leveling and the importance of that part of the world.
    That happens in this game. A lot of people don't really know that yet. Sidequests start chain quests at higher levels.
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  5. #5
    Player
    Shadowskill's Avatar
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    Mar 2011
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    89
    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    I'm in favor of adding quests that can be used for small personal enjoyment, SP as well items, more the better.

    Having fun little quests that don't really give anything but nice back story can't hurt, just as long as there are a variety with different rewards. Forced group play as well nice solo content. Can even take say a huge quest, break it down to smaller very in depth quests.
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  6. #6
    Player
    weeble's Avatar
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    Mar 2011
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    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    i said it on other post i dont' really like the idea of sp, but if quests still add the fun of boss fights in them and more diff types of quests then fetchers, then i quess some sp as it's rewards is cool. though in a way where it doesn't make everyone want to solo them, make them harder the more people or something that are in group if that is doable. and like the above mentioned give us lots of both, solo and party play quests. like in ffxi. you guys did questing in that game very enjoyable, go from there and make it more.

    http://forum.square-enix.com/ffxiv/t...idequest-style
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  7. #7
    Player
    AshelyRiot's Avatar
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    Mar 2011
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    Grid / Palamecia
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    93
    Character
    Ashely Riot
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by weeble View Post
    i said it on other post i dont' really like the idea of sp, but if quests still add the fun of boss fights in them and more diff types of quests then fetchers, then i quess some sp as it's rewards is cool. though in a way where it doesn't make everyone want to solo them, make them harder the more people or something that are in group if that is doable. and like the above mentioned give us lots of both, solo and party play quests. like in ffxi. you guys did questing in that game very enjoyable, go from there and make it more.

    http://forum.square-enix.com/ffxiv/t...idequest-style
    agreed. and isn't a MMO supposed to have progress? I like to feel like I am getting somewhere after putting in so much work and time. Nothing like going thru a questline and unlocking a new zone etc.
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