Few days away from 1.22. What do you think we'll see as far as job balancing?
a Pld Buff?
or
a War Nerf?
I'm hoping for a Pld buff myself.
Few days away from 1.22. What do you think we'll see as far as job balancing?
a Pld Buff?
or
a War Nerf?
I'm hoping for a Pld buff myself.
PLD buff please! It's like SE takes turns with the jobs..one patch pld sucks, next one war sucks then pld good, etc
I don't think a Pld buff would resolve the thing about excluding Pld on runs. If something is going to resolve it is a War nerf and ppl will hate for that
I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.
Pld buff AND war nerf.. mwahhahahahahaha.
Morticous - Senior admin of.... well of nothing. (cool picture here)
I vote option 3
BLM buff
My XIVPad: http://xivpads.com?2031148
No one needs a complete buff or nerf. WAR is great dealing damage and should stay as it is DD wise, but they should nerf its ability to take damage so it can no longer tank. PLD should have a buff in its ability to take damage and generate enmity.
I'd rather have WAR's stat scaling vary by stances (add an offensive that scales with STR and defensive stance that scales with VIT for WAR) so that when DDing you're wearing DPS gear and when you're tanking you wear tank gear. Removing WAR's ability to tank would be pretty damn horrible. And catastrophic to class dynamics.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I would say WAR doesn't need that....I'd rather have WAR's stat scaling vary by stances (add an offensive that scales with STR and defensive stance that scales with VIT for WAR) so that when DDing you're wearing DPS gear and when you're tanking you wear tank gear. Removing WAR's ability to tank would be pretty damn horrible. And catastrophic to class dynamics.
The STR stance... is WAR
and the VIT stance is PLD....
Jobs should augment stats much more than they do now
Limiting the game to one tank class is a horrible idea. Now if you want to make PLD more versatile, I'm all ears. Nerfing WAR is only going to cause trouble further down the road.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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