Since Endwalker, and Monk's loss of two-thirds of its positionals, there's been a fair bit more talk about positionals. My issue there, however, has been that --at least among what I've seen of late-- the positionals are typically treated as either good or bad in and of themselves, with little consideration of the finer gameplay considerations or irritations they may offer.
For instance, I enjoy positionals on the whole. The APM and preemptive movement they offer, in terms of obliged movement between (certain) GCDs, makes jobs feel more active. That being said, I do not enjoy missing out on a positional because of server-noticed movement that has yet to register on my screen or fails due to the certain skill checking for its relative position later than others, etc.
Given this, I'd like to ask four quick questions:
- What do you like about positionals, if anything?
- What do you dislike about positionals, if anything?
- Might there be a way to mitigate what you dislike without diminishing what you like or increase what you like without adding onto or introducing things you'd likely dislike?
- View the quick A/B or A/B/C comparisons below for Monk, Dragoon, and Samurai. Which among those choices do you prefer?
MONK
A: What we have now. Positionals only on 2 skills but only True North.
B: Leniency Mechanic (Trait). Back to all 6 Positionals. True North is gone and RoE does not nullify positionals, but, say, your every third successful positional causes the next positional you'd have missed to instead count as a hit, stacking up to 3 times (or, effectively 3 and 2/3s). It thus requires no preemption (less challenge) but also isn't susceptible to sudden/random movement (less annoyance).
C: What we had before. Back to all 6 Positionals. True North and perhaps RoE nullify positionals.
DRAGOON
A: What we have now. Positionals only on Chaos Thrust, Wheeling Thrust, and Fang & Claw. True North.
B: Leniency Mechanics (Priming and Choice). Disembowel can "prime" the positional for Chaos Thrust (it does not add damage to Disembowel, but if landed from the rear, Chaos Thrust can land from anywhere), and Fang & Claw and Wheeling Thrust can be cast in either order from either combo, starting from Lance Mastery.
SAMURAI
A: What we have now. It's worth noting that there's already a fair bit of modular control available per Iaijutsu to allow for Yukikaze to be saved for upcoming turns/spins.
B: Mostly the same as now, except that Shipu can "prime" Kasha and Jinpu can "prime" Gekko.
NIN and RPR, meanwhile, are never locked into a particular positional and a particular moment, since NIN can always swap between rear and flank, so long as it keeps sufficient Huton margin, and RPR controls the timing of its positionals via prior, bankable, oGCD gauge-spenders.