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  1. #1
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ArthurATDayne View Post
    I'm also curious to see if that's what Square Enix intends too in part to distinguish between the tanks.

    PLD is a very low risk tank to play 82+ with additional 15% Mitigation for 1st 4s and constant HOTs for Holy Sheltron, Heals on Holy Spirit/Circle later and still has a Clemency 1000 Potency Heal on Demand for 2000 Mana that still only takes 1 GCD, it's like a sturdy bedrock tank that lets you cheese fights through sheer healing capability and super forgiving of mistakes.

    It possesses Hallowed Ground a true invulnerability.

    Even Passage of Arms can be used as a last resort mitigation CD for Tank Busters bc of the 100% Block.

    And the only con is it just deals little bit less damage at this time at level 90. That's not a bad deal at all.
    bUt TaNkS sHoUlDn/T bE tAnKy, tHeY mUsT dO daMaRgE
    (2)

  2. #2
    Player
    Jakulo's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    36
    Character
    Lukatiel Candes
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    I’m getting confused on what even is the issue of this thread. Pld’s damage is currently the lowest but that doesn’t mean it’s weak. Unless all tanks do the exact same damage than there will always be a tank that’s the lowest. If it’s too low then it needs a buff simple as that.

    Whether or not it should be the lowest is an entirely different question. Pld has good mitigation, sustain, and the most utility so I think it being lowest in terms of personal dps is balanced but that’s just my opinion. Drk was the lowest for the whole of ShB until the very end, and drk was the lowest for around half SB and than it was pld.
    (2)
    Last edited by Jakulo; 12-18-2021 at 11:17 AM.

  3. #3
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Jakulo View Post
    I’m getting confused on what even is the issue of this thread. Pld’s damage is currently the lowest but that doesn’t mean it’s weak. Unless all tanks do the exact same damage than there will always be a tank that’s the lowest. If it’s too low then it needs a buff simple as that.

    Whether or not it should be the lowest is an entirely different question. Pld has good mitigation, sustain, and the most utility so I think it being lowest in terms of personal dps is balanced but that’s just my opinion. Drk was the lowest for the whole of ShB until the very end, and drk was the lowest for around half SB and than it was pld.
    Paladins Single target game is too low, and it's utility will not increase it's pick rates long term, when you out gear content there's zero point playing Paladin, when Warrior/Gunbreaker/Dark Knight simply do the job better. Warrior, had the strongest utility in Shadowbringers, but it was still terrible thanks to it's toolkit, it couldn't work with any comps than a certain one, saying Paladin is fine because "utility" is asinine, DPS combined with BIS gear is always going to be dominant than extra utility jobs.

    Paladin being this low isn't balanced.

    (16)
    Gae Bolg Animus 18/04/2014

  4. #4
    Player
    Hammerhorn's Avatar
    Join Date
    Dec 2013
    Posts
    219
    Character
    Hammerhorn Oathsworn
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    Let me further break it down for those confused, as a PLD currently you have to work your ass off to do what the average other tank can do without being great , just mediocre will equal what a great PLD can do. Screw divine veil it’s a shake it off for everyone but you, screw passage of arms every second you channel that ability you lose more and more dps, dps that your already behind on for choosing PLD. Yeah there’s a trick to Passage arms where u can weaVe it as a off global and its effect gives those behind a server tick of mitigation but used that way you get nothing! To me that’s two crap abilities to make up for things your team shouldn’t be getting hit by in the first place. Don’t misunderstand , I know how to play PLD very very good I’ve done it since launch these extra half ass tools work for everyone else’s benefit. Can content be cleared sure just your gonna need everyone else to carry you. You guys who don’t do Savage raiding at week one just don’t understand , DPS is KING. The game has been made to be beat by every combination of tanks that means PLD never has a advantage with extra mitigation for the group never.
    (7)

  5. #5
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    You dudes can't have your cake and eat it too. The only thing DRK got was dps and at the very last minute from the look of things judging by the tooltip info/leaks. You got a fancy rework, a ton more surv and fun beyond your opener/burst.

    DPS comes and go with every patch. 50 potency here or there and its poof. Very little can be taken what was given to PLD.
    (3)

  6. #6
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,622
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mekhana View Post
    You dudes can't have your cake and eat it too. The only thing DRK got was dps and at the very last minute from the look of things judging by the tooltip info/leaks. You got a fancy rework, a ton more surv and fun beyond your opener/burst.

    DPS comes and go with every patch. 50 potency here or there and its poof. Very little can be taken what was given to PLD.
    The problem is in a game centered around DPS, nothing else matters. PLD is popular now because it's the new expansion's poster boy. Come Savage, it'll entirely drop off without some buffs. It simply cannot compete with the other tanks in a damage centric meta. It's why Warrior's insane self-sustain wasn't viewed as highly in ShB. If it doesn't result in more DPS opportunity for the healers, it may as well not exist.

    Don't get me wrong. PLD should be the weakest tank because of it's flexibility in terms of downtime and utility, just not by this much. Frankly, I think they could shave off a very small amount from DRK, slap it on PLD and call it a day.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #7
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ForteNightshade View Post
    The problem is in a game centered around DPS, nothing else matters. PLD is popular now because it's the new expansion's poster boy. Come Savage, it'll entirely drop off without some buffs. It simply cannot compete with the other tanks in a damage centric meta. It's why Warrior's insane self-sustain wasn't viewed as highly in ShB. If it doesn't result in more DPS opportunity for the healers, it may as well not exist.

    Don't get me wrong. PLD should be the weakest tank because of it's flexibility in terms of downtime and utility, just not by this much. Frankly, I think they could shave off a very small amount from DRK, slap it on PLD and call it a day.
    I sympathize but the same happens to us too. You shave a bit off our damage (even though GNB still has highest besides two or three drks that might have found a boss cheese or live inside the server building) and we shave a bit of your surv and self sustain.
    (4)

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,622
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mekhana View Post
    I sympathize but the same happens to us too. You shave a bit off our damage (even though GNB still has highest besides two or three drks that might have found a boss cheese or live inside the server building) and we shave a bit of your surv and self sustain.
    Not recently. While DRK wasn't meta in Shadowbringers, it curved out a sizable niche throughout the expansion; usually hovering at 20% or higher. It even beat out PLD in Eden's Promise speed runs. Warrior, on the other hand, was essentially dead.

    Shaving off a little of DRK's damage—i.e. 50-75 rDPS—would still keep it top tier in damage but just not render PLD obsolete. Even if you wanted to axe some of their mitigation, which I don't think is even necessary as Warrior is way stronger in that regard, you'd hardly see much complaint. Like I said, this game is primarily about damage. A good utility job with low DPS often dies. For all the love WAR is getting right now, if those massive heals don't lead to extra healer GCDs then nobody will care—especially not when Inner Chaos and Inner Release conflict with crit buffs.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Playing as PLD has saved my teams from wipes so many times now, I was literally soloing dungeon bosses.
    (8)

  10. #10
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    You do know that PoA doesn't actually have to be channelled, right? The effect lasts for a few seconds after you turn it off, so you can just flash it to get the same benefit. Here's a demonstration.

    The timers on invulns may seem long, until you remember that raids have two tanks each with their own invuln. That generally works out to be four to five tankbusters (or mechanics, depending on the application) that you can flat out ignore. Hallowed is particularly good from a progression standpoint because it guarantees your team a bit of reprieve and might give you a few more seconds to see and work-out a new mechanic. Even if you removed 1 minute from Hallowed, you'd make its recast identical to Superbolide, except that Superbolide has a penalty to deal with and Hallowed does not.

    Nothing exists in a vacuum. In Stormblood and Shadowbringers, PLD was consistantly one of the most powerful (if not the most powerful) tank, bringing both utility and high damage. This expansion boosts its mitigation and self-sustain to even higher levels. If you left in that damage advantage, we'll be repeating what we've seen in the past two expansions, except worse.

    I understand why they massively boosted PLD's damage in Stormblood as an extra safety net just to ensure that players would be attracted to the job. But PLD is more than well established now, as the numbers show. With a myriad of other advantages in other areas, I think it's high time that sword and board eases up a bit on the damage department to let the more aggressive two-handed weapon styles shine in their own way. No, you shouldn't be anywhere close to top dps. You have your niches. It's okay to have a weakness.
    (7)

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