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  1. #201
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Anhra View Post
    I think its fair that PLD should have the weakest damage output from all the Tanks.

    First of all, your competitors swing oversized axes, oversized swords and a sword that does explosions. Your regular pokestick isn't much in comparison.
    Second, PLD should have the edge when it comes to utility, at least in theory. If Squeenix would finally manage it to remove all the utility bloat from DRK/WAR/GNB (by replacing them with something more fitting for the Job that doesn't contribute to homogenisation), then even the low dmg output would hardly matter, because PLD has other qualities besides that.

    Tl;dr: it isn't always about the dmg.
    A few observations:
    1.) A "regular pokestick" is far more dangerous than one might think. Every bit as dangerous as a huge axe or oversized sword, and the setting's allowance for the use of aether makes it every bit as dangerous as a gunblade.
    2.) A shield is a weapon as well, and a rather effective one at that. One of their primary uses in combat in ye olden days was just straight up beating people to death.
    3.) It is always about the damage, because the community has decided that it is always about the damage. No amount of utility compensates for poor DPS.
    (6)
    Last edited by Absimiliard; 01-17-2022 at 12:30 AM.

  2. #202
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Absimiliard View Post
    It is always about the damage, because the community has decided that it is always about the damage. No amount of utility compensates for poor DPS.
    See, that's what sucks about this community. If I choose to tank in an MMO, my main focus should be keeping the entire party alive by holding aggro and having good survivability. If I wanted to worry about my DPS, I would choose a DPS class.

    This mentality shows a lot with PLD and DRK. PLD has great survivability, but people shun them because of their low DPS. Meanwhile, DRK has garbage survivability as a tank, yet does the most DPS, so even thought it's a very broken tank class, there are people saying it's perfectly fine and doesn't need a rework.

    This whole mentality of "all that matters is DPS" is pretty toxic, and honestly FFXIV is the only MMO I've played where that is the main focus regardless of your role.
    (4)

  3. #203
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absimiliard View Post
    It is always about the damage because others told me so so it must be right.
    No it is not. You either do sufficient damage, or you do not. That is all there is to it, anything above this, is just first world issues.

    If you need optimisation on the damage department, then only because it is suppoest to cover for the fact that either you or someone in your Party, isn't up to the task and cant handle being inside a intense fight for as long as it is necessary.
    (2)

  4. #204
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Xrison View Post
    See, that's what sucks about this community. If I choose to tank in an MMO, my main focus should be keeping the entire party alive by holding aggro and having good survivability. If I wanted to worry about my DPS, I would choose a DPS class.

    This mentality shows a lot with PLD and DRK. PLD has great survivability, but people shun them because of their low DPS. Meanwhile, DRK has garbage survivability as a tank, yet does the most DPS, so even thought it's a very broken tank class, there are people saying it's perfectly fine and doesn't need a rework.

    This whole mentality of "all that matters is DPS" is pretty toxic, and honestly FFXIV is the only MMO I've played where that is the main focus regardless of your role.
    It's nothing to do with mentality, it's people refusing to accept that's how jobs are designed on. Dark Knight is in fact really strong in Savage raids, only defeated in Dungeons by other tanks.

    Tanks in 2.0 was tanks must tank.
    Tanks in 3.0, people discovered DPS is better value, all the tanks dropping Tank stance and clearing Savage, etc without issues.
    Tanks in 4.0 SE capitalized on the system and set them to always focus DPS.

    It's the same for Healers, Conjurers quest line says you got to DPS.
    (8)
    Gae Bolg Animus 18/04/2014

  5. #205
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Xrison View Post
    See, that's what sucks about this community. If I choose to tank in an MMO, my main focus should be keeping the entire party alive by holding aggro and having good survivability. If I wanted to worry about my DPS, I would choose a DPS class.

    This mentality shows a lot with PLD and DRK. PLD has great survivability, but people shun them because of their low DPS. Meanwhile, DRK has garbage survivability as a tank, yet does the most DPS, so even thought it's a very broken tank class, there are people saying it's perfectly fine and doesn't need a rework.

    This whole mentality of "all that matters is DPS" is pretty toxic, and honestly FFXIV is the only MMO I've played where that is the main focus regardless of your role.
    Because in the end, it really is all that matters. Healers are so far overpowered in general that survivability on single target fights doesn't really mean anything. Dungeons, due to their extreme ease have been written off by most of the veterans as content that does not count.

    The game is designed that all that really truly matters is dps.
    (7)

  6. #206
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Anhra View Post
    No it is not. You either do sufficient damage, or you do not. That is all there is to it, anything above this, is just first world issues.

    If you need optimisation on the damage department, then only because it is suppoest to cover for the fact that either you or someone in your Party, isn't up to the task and cant handle being inside a intense fight for as long as it is necessary.
    I'm afraid disagreeing with the way of things does not change them. The reality is that both tanks and healers are expected to do as much damage as possible with the kits they are given, in addition to living up to the other responsibilities of their roles. Everyone carries their weight. That's just how it is.

    Quote Originally Posted by Undeadfire View Post

    Tanks in 2.0 was tanks must tank.
    Tanks in 3.0, people discovered DPS is better value, all the tanks dropping Tank stance and clearing Savage, etc without issues.
    We'd been stance dancing since ARR. The practice became a bit more common in Heavensward, but it was already being utilized at least as early as the first Coils.
    (8)
    Last edited by Absimiliard; 01-17-2022 at 03:57 AM.

  7. 01-17-2022 03:52 AM
    Reason
    Accidental double post

  8. #207
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absimiliard View Post
    snip
    You're missing the point. And the only thing that is expected out of anyone, is not dying.

    As long as any dps-checks are being covered, it does not matter on the long run if a Tank does 4500 or 5100 damage on average (just a example), in the end, youre going to stick to the fight either way, even if someone isn't playing his optimal Rotation. As long as he doesn't die, all is good, and if you kick someone because of not providing optimal DPS, allow me to remind you that this can be considered as a valid reason to get you suspended.
    (1)

  9. #208
    Player
    Senden's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Senden Soulbreeze
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    I can't talk about tanking in end game but only of my experience levelling GNB and PLD simultaneously through the expansion, from a tanking standpoint, PLD felt like easy mode in comparison to running the same dungeons on GNB. It's a sad state if endgame tanking is all about the DPS output, PLD plays amazing and the only tank I found that can easily get through boss fights in dungeons if healer dies early on, healing themselves and DPS simultaneously without breaking a sweat.
    (2)

  10. #209
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Anhra View Post
    You're missing the point. And the only thing that is expected out of anyone, is not dying.

    As long as any dps-checks are being covered, it does not matter on the long run if a Tank does 4500 or 5100 damage on average (just a example), in the end, youre going to stick to the fight either way, even if someone isn't playing his optimal Rotation. As long as he doesn't die, all is good, and if you kick someone because of not providing optimal DPS, allow me to remind you that this can be considered as a valid reason to get you suspended.
    Ah, the "the new TOS says dismissing people for poor gameplay is a bannable offense" argument. Well, that aside, you're going to want to take up your aversion to the notion of tanks being expected to pull their weight with almost the entire rest of the community. I haven't missed your point. I am telling you the general community's view on the subject. You are expected to do more than simply not die. Actively dragging a group down with poor DPS, regardless of your role, is unacceptable. The faster a boss dies, the less chance of something going wrong. So why wouldn't people want more than the bare minimum? Dragging it out just makes you more likely to wipe.
    (7)
    Last edited by Absimiliard; 01-17-2022 at 10:00 AM.

  11. #210
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Absimiliard View Post
    snip
    As stated already, that is just first world issues. As long as it leads to the desired result, it does not matter on the long run of things. I hardly doubt that any average Player will notice it anyway if someone has sub-optimal dps unless youre running parsers which aren't even allowed in the first place.

    And before YOU come up with the classic "its just a calculator, bro" excuse, the thing itself isn't the issue. It is People like you who use it as a means to alienate others from clearing content. Sometimes, you can't have everyone playing their Jobs Perfectly to the T, but as long as they know how to play their role on a acceptable level without dying, you can still get a clear out of it.

    And if you can't adapt your own way of playing with those kind of People, it only shows that you aren't capable of playing perfectly yourself.
    (1)

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