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  1. #281
    Player
    FateRu's Avatar
    Join Date
    Jan 2018
    Posts
    519
    Character
    Fate Ruler
    World
    Titan
    Main Class
    Warrior Lv 61
    Probably the best adjustment is to increase the potency of the Atonements by 100, from 420 to 520.
    This will make it much better.
    (2)

  2. #282
    Player
    Arckrin's Avatar
    Join Date
    Oct 2016
    Location
    Ul'da
    Posts
    31
    Character
    Arckrin Valentine
    World
    Cerberus
    Main Class
    Paladin Lv 90
    They nerf Clemency also in SB increase eh amount of cost and decrease the MP poll that can be regenerated. (because they were "self sustain so much" Didn't change in the end since if u manage correctly your MP you didn't need more than 2 clemencies to up your hp and Holy Spirit the rest, but again they nerf the Holy Spirit.
    (3)

  3. #283
    Player
    Arckrin's Avatar
    Join Date
    Oct 2016
    Location
    Ul'da
    Posts
    31
    Character
    Arckrin Valentine
    World
    Cerberus
    Main Class
    Paladin Lv 90
    I will go further, I will say restore the old value of 550 potency that was in ShB. But also increase some minor values on the GCD. But I think they want us to use more of the Blades, since are the NEW skills. Also, they delete Spirits Within 370 potency if u have full HP condition and expiacion only have 340, and it turns them into aoe of 50% surround enemies... I will gladly rip off that effect and up potency to 400-500 If we compare to Blasting Zone of the GNB that was 800 and now 700. Comparing both since they had similar 30 secs cast time and Big hit.
    (1)

  4. #284
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    338
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Can just move Dark Arts to Carve and Spit or something.
    That would ruin uptime on the Darkside buff unless they made Carve and Spit apply a full 60 second duration buff.
    (0)
    Last edited by NightHour; 02-27-2022 at 09:47 PM.

  5. #285
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by NightHour View Post
    That would ruin uptime on the Darkside buff unless they made Carve and Spit apply a full 60 second duration buff.
    Their listing included removing TBN's cost, so you'd have the same number of Edge/Flood casts regardless of TBN.
    (1)

  6. #286
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lyth View Post
    Paladin has the most robust kit in terms of utility, self-sustain, and mitigation. This in turn allows your healers to output more dps on your behalf, which is why things are balanced this way. You've already had two expansions as hands down the most dominant tank, heaven forbid that you're not the best tank at everything.
    So this is the biggest problem with the class as of right now. Healers not healing and expecting the Paladin to heal. I have had battles where healers refuse to use a healing spell except Raise when you die as a Paladin because they were to busy DPSing the entire time.

    As a Master of all the Tank class except Warrior the Dark Knight is technically should DPS more and I feel the only reason why its a tank class was because they wanted more people to play as a Tank which is true. Same with Gunbreaker they got the cool classes as Tanks so more people would tank.

    Paladin, however has always been a Tank whether it's in FFXIV or elsewhere. Paladin's having more DPS or focusing on DPS doesn't make sense to me since they are technically a tank class.

    But because Gunbreakers and Dark Knights have been historically a DPS Job over tanking its understandable why they can damage more and you got to remember these classes have to appeal to the people who want a DPS tank.

    Sort of like how the DPS Healers who have been whining for years who hate to Heal first they almost got the Bard but they knew they would piss everyone off so they made the Sage which has made the Healer DPS community happy but pissed off all DPS and Tank classes because they are horrible healers.
    (1)
    Last edited by HisShadowX; 03-04-2022 at 01:48 AM.

  7. #287
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by HisShadowX View Post
    So this is the biggest problem with the class as of right now. Healers not healing and expecting the Paladin to heal. I have had battles where healers refuse to use a healing spell except Raise when you die as a Paladin because they were to busy DPSing the entire time.
    Paladin has a lot of self healing, this story can easily be twisted and it's no where close the biggest problem for Paladin.

    Quote Originally Posted by HisShadowX View Post
    As a Master of all the Tank class except Warrior the Dark Knight is technically should DPS more and I feel the only reason why its a tank class was because they wanted more people to play as a Tank which is true. Same with Gunbreaker they got the cool classes as Tanks so more people would tank.

    Paladin, however has always been a Tank whether it's in FFXIV or elsewhere. Paladin's having more DPS or focusing on DPS doesn't make sense to me since they are technically a tank class.

    But because Gunbreakers and Dark Knights have been historically a DPS Job over tanking its understandable why they can damage more and you got to remember these classes have to appeal to the people who want a DPS tank.

    Sort of like how the DPS Healers who have been whining for years who hate to Heal first they almost got the Bard but they knew they would piss everyone off so they made the Sage which has made the Healer DPS community happy but pissed off all DPS and Tank classes because they are horrible healers.
    GNB has the strongest mitigations overall, and 2nd highest DPS on tank roles. Tanks having more mitigation than others and doing far less DPS than other tanks doesn't make them solid, it makes them terrible. Any planned mitigation with the highest DPS roles are always going to dominate the others with more mitigation, SE won't ever cross the damage levels to extreme proportions since it would go against their games policy. Faster kill: Less danger of mistakes.

    They're only horrible healers if they refuse to heal where it's actually needed, this claim can easily be sketchy and very twisted, there are very incompetent players on all roles, not just Healers.

    Also if you're gonna claim you're master of tanks, maybe should have your ego checked. No offense but this statement clearly shows, and the other from your performance history.
    (7)
    Gae Bolg Animus 18/04/2014

  8. #288
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    If pld follow the raid buffs it wouldn't be issue tbh. But SE didnt think about it.
    (2)

  9. #289
    Player
    DanielNegreanu_Adamantoise's Avatar
    Join Date
    Mar 2022
    Posts
    117
    Character
    Daniel Negreanu
    World
    Adamantoise
    Main Class
    Gladiator Lv 90
    Honestly I wouldn’t mind pld being behind in damage numbers if it truly have better group support, but it doesn’t.
    “Clemency tax clemency tax”
    Oh my god, just delete it already, people try to compare clemency with the ability to rezz a dead healer or something.
    We don’t use clemency, it’s not group utility.

    You know what group utility is? Shake it off, nascent flash. Those are group utility.
    Pld should at the very least have things better at group support than warrior has.

    Seriously I think that clemency is holding pld back, people are so insistent on taxing clemency which you shouldn’t use anyways.
    It’s really sad that you could make pld group utility better by substituting pld abilities for warrior abilities
    *smh*
    (1)

  10. #290
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by DanielNegreanu_Adamantoise View Post
    Honestly I wouldn’t mind pld being behind in damage numbers if it truly have better group support, but it doesn’t.
    Despite opinions it's pick rate would flop, every dedicated tank raider will tell you this. Having more mitigations than other tanks isn't ever useful, it makes the Savage raids notably more difficult if it were to be lower DPS.
    (3)
    Gae Bolg Animus 18/04/2014

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