Probably the best adjustment is to increase the potency of the Atonements by 100, from 420 to 520.
This will make it much better.
Probably the best adjustment is to increase the potency of the Atonements by 100, from 420 to 520.
This will make it much better.

They nerf Clemency also in SB increase eh amount of cost and decrease the MP poll that can be regenerated. (because they were "self sustain so much" Didn't change in the end since if u manage correctly your MP you didn't need more than 2 clemencies to up your hp and Holy Spirit the rest, but again they nerf the Holy Spirit.

I will go further, I will say restore the old value of 550 potency that was in ShB. But also increase some minor values on the GCD. But I think they want us to use more of the Blades, since are the NEW skills. Also, they delete Spirits Within 370 potency if u have full HP condition and expiacion only have 340, and it turns them into aoe of 50% surround enemies... I will gladly rip off that effect and up potency to 400-500 If we compare to Blasting Zone of the GNB that was 800 and now 700. Comparing both since they had similar 30 secs cast time and Big hit.

So this is the biggest problem with the class as of right now. Healers not healing and expecting the Paladin to heal. I have had battles where healers refuse to use a healing spell except Raise when you die as a Paladin because they were to busy DPSing the entire time.Paladin has the most robust kit in terms of utility, self-sustain, and mitigation. This in turn allows your healers to output more dps on your behalf, which is why things are balanced this way. You've already had two expansions as hands down the most dominant tank, heaven forbid that you're not the best tank at everything.
As a Master of all the Tank class except Warrior the Dark Knight is technically should DPS more and I feel the only reason why its a tank class was because they wanted more people to play as a Tank which is true. Same with Gunbreaker they got the cool classes as Tanks so more people would tank.
Paladin, however has always been a Tank whether it's in FFXIV or elsewhere. Paladin's having more DPS or focusing on DPS doesn't make sense to me since they are technically a tank class.
But because Gunbreakers and Dark Knights have been historically a DPS Job over tanking its understandable why they can damage more and you got to remember these classes have to appeal to the people who want a DPS tank.
Sort of like how the DPS Healers who have been whining for years who hate to Heal first they almost got the Bard but they knew they would piss everyone off so they made the Sage which has made the Healer DPS community happy but pissed off all DPS and Tank classes because they are horrible healers.
Last edited by HisShadowX; 03-04-2022 at 01:48 AM.
Paladin has a lot of self healing, this story can easily be twisted and it's no where close the biggest problem for Paladin.So this is the biggest problem with the class as of right now. Healers not healing and expecting the Paladin to heal. I have had battles where healers refuse to use a healing spell except Raise when you die as a Paladin because they were to busy DPSing the entire time.
GNB has the strongest mitigations overall, and 2nd highest DPS on tank roles. Tanks having more mitigation than others and doing far less DPS than other tanks doesn't make them solid, it makes them terrible. Any planned mitigation with the highest DPS roles are always going to dominate the others with more mitigation, SE won't ever cross the damage levels to extreme proportions since it would go against their games policy. Faster kill: Less danger of mistakes.As a Master of all the Tank class except Warrior the Dark Knight is technically should DPS more and I feel the only reason why its a tank class was because they wanted more people to play as a Tank which is true. Same with Gunbreaker they got the cool classes as Tanks so more people would tank.
Paladin, however has always been a Tank whether it's in FFXIV or elsewhere. Paladin's having more DPS or focusing on DPS doesn't make sense to me since they are technically a tank class.
But because Gunbreakers and Dark Knights have been historically a DPS Job over tanking its understandable why they can damage more and you got to remember these classes have to appeal to the people who want a DPS tank.
Sort of like how the DPS Healers who have been whining for years who hate to Heal first they almost got the Bard but they knew they would piss everyone off so they made the Sage which has made the Healer DPS community happy but pissed off all DPS and Tank classes because they are horrible healers.
They're only horrible healers if they refuse to heal where it's actually needed, this claim can easily be sketchy and very twisted, there are very incompetent players on all roles, not just Healers.
Also if you're gonna claim you're master of tanks, maybe should have your ego checked. No offense but this statement clearly shows, and the other from your performance history.
Gae Bolg Animus 18/04/2014
If pld follow the raid buffs it wouldn't be issue tbh. But SE didnt think about it.

Honestly I wouldn’t mind pld being behind in damage numbers if it truly have better group support, but it doesn’t.
“Clemency tax clemency tax”
Oh my god, just delete it already, people try to compare clemency with the ability to rezz a dead healer or something.
We don’t use clemency, it’s not group utility.
You know what group utility is? Shake it off, nascent flash. Those are group utility.
Pld should at the very least have things better at group support than warrior has.
Seriously I think that clemency is holding pld back, people are so insistent on taxing clemency which you shouldn’t use anyways.
It’s really sad that you could make pld group utility better by substituting pld abilities for warrior abilities
*smh*
Despite opinions it's pick rate would flop, every dedicated tank raider will tell you this. Having more mitigations than other tanks isn't ever useful, it makes the Savage raids notably more difficult if it were to be lower DPS.
Gae Bolg Animus 18/04/2014
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