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  1. #1
    Player
    Velaethia's Avatar
    Join Date
    Mar 2016
    Posts
    193
    Character
    Velaethia White
    World
    Faerie
    Main Class
    Summoner Lv 80

    When were macros added into the game?

    I am 99% sure they weren't in the game when I started. Friend said they were added in HW but I swear never heard anyone talk about them until shadowbringingers and never noticed the UI for them.
    (0)
    Let's get one thing straight, I'm not

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Macros were in game in ARR as well if I recall correctly, and I believe they were even in 1.0 - I just never bothered with them then.
    (4)

  3. #3
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    In the game since launch.
    (7)

  4. #4
    Player
    Shialan's Avatar
    Join Date
    Jun 2012
    Posts
    406
    Character
    Shinon Hisae
    World
    Shiva
    Main Class
    Sage Lv 91
    Yeah, macros were in the game from the start. People were just not talking about them because they are useless for any combat class.
    (2)

  5. #5
    Player
    Hiragawa's Avatar
    Join Date
    Oct 2013
    Posts
    87
    Character
    Quin'ra Polaani
    World
    Cactuar
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Shialan View Post
    Yeah, macros were in the game from the start. People were just not talking about them because they are useless for any combat class.
    Pretty much this. Unless you were a crafter, they were fairly niche. Like waaaaaaay back when early dungeons had aggro issues and it was a group effort, a macro to mark your target that you hit with Shield Lob or Tomahawk with a 1 could be handy. The only thing I ever use them for is resetting my Mudra with a quick hide on/off macro and two little on/off /bfx macros. They're quite useless in combat in this game.
    (0)

  6. #6
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shialan View Post
    Yeah, macros were in the game from the start. People were just not talking about them because they are useless for any combat class.
    With the minor caveat that using them to position ground-targeted markers around something automatically can still be faster than positioning them by hand, even with all the many, many flaws that the macro system has when used in combat (and the fact that you can kiss any GCD alignment goodbye). The only things I have combat macros for (now that DRK's Salted Earth has changed) are Asylum, Earthly Star, and Sacred Soil, because placing them by hand is still going to skew my GCD and is going to take longer than the macro would besides.
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  7. #7
    Player
    Velaethia's Avatar
    Join Date
    Mar 2016
    Posts
    193
    Character
    Velaethia White
    World
    Faerie
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Shialan View Post
    Yeah, macros were in the game from the start. People were just not talking about them because they are useless for any combat class.
    ah interesting so what did they change about them to make them more useful for combat?
    (0)
    Let's get one thing straight, I'm not

  8. #8
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Velaethia View Post
    ah interesting so what did they change about them to make them more useful for combat?
    they don't queue up like skills do so you always lose a little bit of gcd when you use macros. Pretty sure that's still not changed

    They can still be useful for some stuff like /ac "Shirk" <2> is guaranteed to be the other tank in an 8 man group(unless you resort it differently) and it's ogc so it doesn't really affect much
    (0)

  9. #9
    Player
    Shialan's Avatar
    Join Date
    Jun 2012
    Posts
    406
    Character
    Shinon Hisae
    World
    Shiva
    Main Class
    Sage Lv 91
    Quote Originally Posted by Velaethia View Post
    ah interesting so what did they change about them to make them more useful for combat?

    Nothing. They are still pretty useless for combat classes.
    (0)

  10. #10
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Velaethia View Post
    ah interesting so what did they change about them to make them more useful for combat?
    The only changes that I'm aware of since 2.0:
    • Late ARR (?) - "/wait #" no longer needs its own line, can be "<wait.#>" at the end of a line
    • SB (?) - Added account-wide macros
    (0)

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