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  1. #11
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Elexia View Post
    That's just their unique gimmick honestly, much like you do zero damage (or severely reduced damage) to a Catuare in FFXI when they have a shirling shield around them even though you can obviously connect your weapons to them despite the shield being present. Lullaby for example doesn't even last that long to be honest. Look at moles, even though you likely killed them before they burrow, they still didn't die simply because to the server, you didn't actually get the kill shit before they burrowed.

    It's why I said the biggest factor is the latency problem which makes it more of a hassle than it truly is.
    that's true... I think after 2.0 and all of the server restructuring, many of these threads are going to be pointless

    Dated Zero Damage thread +3

    Quote Originally Posted by Raldo View Post
    It's definitely annoying, but I think it's working as intended.

    If I had to guess, I'd say they probably didn't want the monster's animation to suddenly jolt over to their dying state, since they seem to care so much about animation fidelity.
    Thats probably the biggest reason for it
    (0)

  2. #12
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rydin View Post
    I'm not sure you read what I posted, but thanks for chiming in.
    Misunderstanding, Sorry :P
    (0)

  3. #13
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Starlord View Post
    Misunderstanding, Sorry :P
    no worries
    (0)

  4. #14
    Player
    Alderton's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elexia View Post
    That's just their unique gimmick honestly, much like you do zero damage (or severely reduced damage) to a Catuare in FFXI when they have a shirling shield around them even though you can obviously connect your weapons to them despite the shield being present. Lullaby for example doesn't even last that long to be honest. Look at moles, even though you likely killed them before they burrow, they still didn't die simply because to the server, you didn't actually get the kill shit before they burrowed.

    It's why I said the biggest factor is the latency problem which makes it more of a hassle than it truly is.
    It's not a gimmick of the monster, it isn't a state they enter to reduce damage. Nor is it latency (for once). They only stop taking damage when they are at 1hp, otherwise they take full damage. It's either a bug or a bandaid for one, either is bad.
    (6)

  5. #15
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Raldo View Post
    It's definitely annoying, but I think it's working as intended.

    If I had to guess, I'd say they probably didn't want the monster's animation to suddenly jolt over to their dying state, since they seem to care so much about animation fidelity. Either that or their system simply can't handle the monster dying while they're in the middle of an attack.
    I think it's partly this, and partly wanting to give the mobs a "last ditch attack". In the case of funguars, when they inflate for their Queasy Cloud attack, it's a counter-attack that only goes off if they're attacked, and they seem to automatically inflate if they go below a certain %. That's partly why I made my suggestion of having them take one damage when it goes off, so they can essentially be "Dead" from damage, but still get off their last ditch counterattack as intended.
    (0)

  6. #16
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alderton View Post
    It's not a gimmick of the monster, it isn't a state they enter to reduce damage. Nor is it latency (for once). They only stop taking damage when they are at 1hp, otherwise they take full damage. It's either a bug or a bandaid for one, either is bad.
    Yeah i have flipped an toad over when it was @ 50% and killed it but when i did it when it was near dead 0 dmg all the time.
    (0)

  7. #17
    Player
    ArkNova's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    504
    Character
    Chizumi Mooncleave
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    Isnt a toad's belly a soft spot? Would make more sense for it to take more damage if you attack its belly.
    (1)

  8. #18
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Unless I'm mistaken gnats do this as well when they do their teleport move. They are unkillable while performing it.
    (0)

  9. #19
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Me and a LS member where doing a leve with toads the other day it flipped over and proceeded to run away sliding along on its back with its legs kicking in the air, needless to say I was crying with laughter. (I only wished I had captured it on video)

    But yea the 0 damage thing is annoying.
    (2)

  10. #20
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Best i can figure its most likely due to death animation for those mobs require them to be in a nutral postition. the 1hp thing is probably a way to stop the toads doing there im a turtle thing to being back on there feat and dying.

    I have yet to encounter this problem my self but i can see where it would be annoying
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

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