Quote Originally Posted by Elexia View Post
That's just their unique gimmick honestly, much like you do zero damage (or severely reduced damage) to a Catuare in FFXI when they have a shirling shield around them even though you can obviously connect your weapons to them despite the shield being present. Lullaby for example doesn't even last that long to be honest. Look at moles, even though you likely killed them before they burrow, they still didn't die simply because to the server, you didn't actually get the kill shit before they burrowed.

It's why I said the biggest factor is the latency problem which makes it more of a hassle than it truly is.
that's true... I think after 2.0 and all of the server restructuring, many of these threads are going to be pointless

Dated Zero Damage thread +3

Quote Originally Posted by Raldo View Post
It's definitely annoying, but I think it's working as intended.

If I had to guess, I'd say they probably didn't want the monster's animation to suddenly jolt over to their dying state, since they seem to care so much about animation fidelity.
Thats probably the biggest reason for it