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  1. #1
    Player
    Alderton's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elexia View Post
    That's just their unique gimmick honestly, much like you do zero damage (or severely reduced damage) to a Catuare in FFXI when they have a shirling shield around them even though you can obviously connect your weapons to them despite the shield being present. Lullaby for example doesn't even last that long to be honest. Look at moles, even though you likely killed them before they burrow, they still didn't die simply because to the server, you didn't actually get the kill shit before they burrowed.

    It's why I said the biggest factor is the latency problem which makes it more of a hassle than it truly is.
    It's not a gimmick of the monster, it isn't a state they enter to reduce damage. Nor is it latency (for once). They only stop taking damage when they are at 1hp, otherwise they take full damage. It's either a bug or a bandaid for one, either is bad.
    (6)

  2. #2
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alderton View Post
    It's not a gimmick of the monster, it isn't a state they enter to reduce damage. Nor is it latency (for once). They only stop taking damage when they are at 1hp, otherwise they take full damage. It's either a bug or a bandaid for one, either is bad.
    Yeah i have flipped an toad over when it was @ 50% and killed it but when i did it when it was near dead 0 dmg all the time.
    (0)

  3. #3
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Alderton View Post
    It's either a bug or a bandaid for one, either is bad.
    Bingoooooooo!
    (0)

  4. #4
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    At the very least, they should take 1 HP damage when their effect ends, so that if you did take them to 1 HP and by all rights should have killed them, you can safely ignore them as if they were dead.
    (11)

  5. #5
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Urthdigger View Post
    At the very least, they should take 1 HP damage when their effect ends, so that if you did take them to 1 HP and by all rights should have killed them, you can safely ignore them as if they were dead.
    Good idea. I like that
    (2)

  6. #6
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    It's definitely annoying, but I think it's working as intended.

    If I had to guess, I'd say they probably didn't want the monster's animation to suddenly jolt over to their dying state, since they seem to care so much about animation fidelity. Either that or their system simply can't handle the monster dying while they're in the middle of an attack.
    (2)

  7. #7
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raldo View Post
    It's definitely annoying, but I think it's working as intended.

    If I had to guess, I'd say they probably didn't want the monster's animation to suddenly jolt over to their dying state, since they seem to care so much about animation fidelity. Either that or their system simply can't handle the monster dying while they're in the middle of an attack.
    I think it's partly this, and partly wanting to give the mobs a "last ditch attack". In the case of funguars, when they inflate for their Queasy Cloud attack, it's a counter-attack that only goes off if they're attacked, and they seem to automatically inflate if they go below a certain %. That's partly why I made my suggestion of having them take one damage when it goes off, so they can essentially be "Dead" from damage, but still get off their last ditch counterattack as intended.
    (0)

  8. #8
    Player
    ArkNova's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    504
    Character
    Chizumi Mooncleave
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    Isnt a toad's belly a soft spot? Would make more sense for it to take more damage if you attack its belly.
    (1)

  9. #9
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Unless I'm mistaken gnats do this as well when they do their teleport move. They are unkillable while performing it.
    (0)

  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Me and a LS member where doing a leve with toads the other day it flipped over and proceeded to run away sliding along on its back with its legs kicking in the air, needless to say I was crying with laughter. (I only wished I had captured it on video)

    But yea the 0 damage thing is annoying.
    (2)

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