
			
			
				It's not a gimmick of the monster, it isn't a state they enter to reduce damage. Nor is it latency (for once). They only stop taking damage when they are at 1hp, otherwise they take full damage. It's either a bug or a bandaid for one, either is bad.That's just their unique gimmick honestly, much like you do zero damage (or severely reduced damage) to a Catuare in FFXI when they have a shirling shield around them even though you can obviously connect your weapons to them despite the shield being present. Lullaby for example doesn't even last that long to be honest. Look at moles, even though you likely killed them before they burrow, they still didn't die simply because to the server, you didn't actually get the kill shit before they burrowed.
It's why I said the biggest factor is the latency problem which makes it more of a hassle than it truly is.


			
			
				Yeah i have flipped an toad over when it was @ 50% and killed it but when i did it when it was near dead 0 dmg all the time.


			
			
				At the very least, they should take 1 HP damage when their effect ends, so that if you did take them to 1 HP and by all rights should have killed them, you can safely ignore them as if they were dead.
It's definitely annoying, but I think it's working as intended.
If I had to guess, I'd say they probably didn't want the monster's animation to suddenly jolt over to their dying state, since they seem to care so much about animation fidelity. Either that or their system simply can't handle the monster dying while they're in the middle of an attack.


			
			
				I think it's partly this, and partly wanting to give the mobs a "last ditch attack". In the case of funguars, when they inflate for their Queasy Cloud attack, it's a counter-attack that only goes off if they're attacked, and they seem to automatically inflate if they go below a certain %. That's partly why I made my suggestion of having them take one damage when it goes off, so they can essentially be "Dead" from damage, but still get off their last ditch counterattack as intended.It's definitely annoying, but I think it's working as intended.
If I had to guess, I'd say they probably didn't want the monster's animation to suddenly jolt over to their dying state, since they seem to care so much about animation fidelity. Either that or their system simply can't handle the monster dying while they're in the middle of an attack.


			
			
				Isnt a toad's belly a soft spot? Would make more sense for it to take more damage if you attack its belly.
Unless I'm mistaken gnats do this as well when they do their teleport move. They are unkillable while performing it.



			
			
				Me and a LS member where doing a leve with toads the other day it flipped over and proceeded to run away sliding along on its back with its legs kicking in the air, needless to say I was crying with laughter. (I only wished I had captured it on video)
But yea the 0 damage thing is annoying.
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