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  1. #1
    Player
    waterboytkd's Avatar
    Join Date
    Jul 2019
    Posts
    86
    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90

    BLM and Scathe and Blizzard

    It's a nit-picky thing, but I hate that we still have Scathe and Blizzard rotting on our hotbars (and Blizzard you do want to keep on your hotbar in case you get down-synced).

    So, first Scathe:
    - Delete Scathe
    - Remove the cast time from all the Thunder spells.
    - Thunder 1 increase base potency to 100, decrease the dot potency to 25. Same overall damage.
    - Thunder 3 increase base potency to 100, decrease the dot potency to 30. Same overall damage.

    For Blizzard, change Umbral Soul to a trait that modifies Blizzard with the following:
    - While in Umbral Ice, Blizzard costs no MP, grants 1 Umbral Heart, and can target yourself, but deals no damage if it targets yourself.
    - The targeting for Blizzard would work much like healing targeting, as in if you have a legal target that's not you, it hits that, otherwise, it hits yourself.

    Maybe it's a bunch of work just to clean 2 skills off my hotbar that don't need to be there in endgame content, but it was a thought.
    (0)

  2. #2
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    282
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    My idea for keeping Blizzard relevant is a little more annoying: when you have Paradox ready, only the opposite-element spell's button becomes Paradox; the same-aspect spell stays as-is. So you use Blizzard to cast Paradox in fire mode, and Fire to cast Paradox in ice mode. This is technically a flexibility increase since you might, hypothetically, want to be able to use a weak 2.5gcd spell to push a bomb or something while saving your 500-potency 2.5gcd spell for a real target.
    (2)

  3. #3
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 90
    Noooo, don't delete Scathe... I swear I used it in my level 60 SB's Job quest scenario to kill 1 HP enemies...

    Just remove it from the bars.
    (5)

  4. #4
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    760
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RobynDaBank View Post
    Noooo, don't delete Scathe... I swear I used it in my level 60 SB's Job quest scenario to kill 1 HP enemies...

    Just remove it from the bars.
    This is generally a bad design. You don't want actions people don't or can't reliably use. Also BLM is desperately in need of a real QoL pass, a skill floor drop (mostly AF/UI timers) and its leveling experience cleaned up to give it its core rotation at a lower level anyways.

    Quote Originally Posted by Ferrinus View Post
    My idea for keeping Blizzard relevant is a little more annoying: when you have Paradox ready, only the opposite-element spell's button becomes Paradox; the same-aspect spell stays as-is. So you use Blizzard to cast Paradox in fire mode, and Fire to cast Paradox in ice mode. This is technically a flexibility increase since you might, hypothetically, want to be able to use a weak 2.5gcd spell to push a bomb or something while saving your 500-potency 2.5gcd spell for a real target.
    I wouldn't go this route. Actually, I'd go a different route. The end result would be removing AF/UI timers, giving the class its core rotation at level 35, upgrading fire and blizzard 1/3 into 3/4 respectively at 58/60, make fire/bliz 1/3 do double duty both for stance swapping and as your filler, merge Freeze and Blizzard instead of having separate buttons for it (cast twice still), and taking Scathe and making it a level 35, 40, or 50 spell that works as a low level Xenoglossy. Remove sharpcast and make it a trait that guarantees the first fire 1/3 of any rotation is guaranteed instant cast and does enough more potency to make it better than fire 4 in DPS (so you always do it), and just give either 3 additional umbral hearts (stacking to 6) from the first fire 1/3, or making bliz 3/4 give 6 UH (else give just 3 so you always want to fire 1) while also making it so you need umbral hearts to cast fire 3/4s.

    If done correctly, you can massively drop the skill floor, maintain most of the current skill ceiling, and make the class vastly more approachable to lower skill/lower effort players. Because the majority of the classes difficulty comes from sitting still and hardcasting fire 4s/despairs, it manages to maintain the majority of its difficulty in all content because it would still be heavily punished for unplanned movement. And you'd effectively remove about 5 skills. Fire 1, blizzard 1, scathe, freeze, and Sharpcast. Why Sharpcast? Because it's already a boring ability on the point of obscelesence and even Amplify, also a really boring ability, manages to be more practically useful. They could literally make Thunder 3 and Fire 1/paradox a guaranteed proc and I doubt it would change much in terms of how the class currently plays in my eyes.

    If such a dramatic reimagining of the leveling experience and foundation of the class were done, it would also leave room for a real mechanic that is actually fun and interesting to be added. Something like taking FF11's elemental chain mechanic, but applying it to Black Mage internally alone. And it would also just make the class less frustrating to play while mostly maintaining its high skill ceiling.
    (1)
    Last edited by Taranok; 12-16-2021 at 07:06 AM.

  5. #5
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    While we're at it, I think I'd kinda like to see Firestarter and Thundercloud procs stack. Always feels bad when you don't react fast enough, or plan to work it in later, and you get an extra proc or two before you get to use it. Feels like wasted potential, but also feels like using procs instantly isn't the best idea, either.
    (0)

  6. #6
    Player
    Ferrinus's Avatar
    Join Date
    Jul 2017
    Posts
    282
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Removing Astral/Umbral timers would be extremely bad for the job unless those timers were replaced with some other mechanic that forced you to make improvisations and substitutions in your ideal rotation in response to interruptions, and any such mechanic that wasn't a ticking clock would just be vastly more clunky and inelegant.

    However, I do agree that Fire 4 and Blizzard 4 (or rather, spells equivalent to those) should appear much earlier in the leveling process. Ideally, you'd just learn "Dark Fire" and "Dark Blizzard" somewhere in the 20s or 30s, and those spells would upgrade to "Void Fire" and "Void Blizzard" at levels 60 and 58. The Void spells would just be the equivalents of the IVs we have now (300 potency, 2.8sec cast time), while the Dark spells would have the same functionality but slightly lower potency. As a bonus, this means that you could just have Fire II upgrade into Fire IV, and Blizzard II upgrade into Blizzard IV, instead of making up a completely new "High (spellname)" nomenclature.
    (2)

  7. #7
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    665
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Taranok View Post
    This is generally a bad design. You don't want actions people don't or can't reliably use. Also BLM is desperately in need of a real QoL pass, a skill floor drop (mostly AF/UI timers) and its leveling experience cleaned up to give it its core rotation at a lower level anyways.
    It's the opposite. Niche buttons are totally fine, people can just remove them from their hotbars for no loss. Removing them from the game hurts the class in niche cases for no gain.

    Nothing really has to be done with B1. It can remain a niche skill. Forcing to be used more often just because it exists is a good way to tack on unneeded complexity.
    (6)

  8. #8
    Player
    Jimsvaliant's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    James Malice
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Taranok View Post
    This is generally a bad design. You don't want actions people don't or can't reliably use. Also BLM is desperately in need of a real QoL pass, a skill floor drop (mostly AF/UI timers) and its leveling experience cleaned up to give it its core rotation at a lower level anyways.
    I use scathe to tack on that little bit of bonus damage when mobs are about to die all the time. It's used often and reliably. Granting AF from level 1 and removing active Enochian wasn't a big enough skill drop for you? No job should get all their tools at lower levels. The core rotation is switching from ice to fire while maintaining a dot which is present from lower levels.
    (0)
    Last edited by Jimsvaliant; 12-17-2021 at 02:12 AM.

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,632
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by PyurBlue View Post
    It's the opposite. Niche buttons are totally fine, people can just remove them from their hotbars for no loss. Removing them from the game hurts the class in niche cases for no gain.

    Nothing really has to be done with B1. It can remain a niche skill. Forcing to be used more often just because it exists is a good way to tack on unneeded complexity.
    This. Truly niche skills are okay. Obligatory but clunky and unsatisfying skills (or, button-presses) are the problem.
    (2)

  10. #10
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    I'm actually surprised scathe has lasted this long. Blizzard I can kind of understand, but scathe was kinda worthless in ARR outside of having something to attack with while moving, and with triple cast and what not its entire existence is kinda pointless now.
    (0)

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