lol you guys gonna be in for a world of hurt when 2.0 hits and its like 2-3k more crafters on your server and everything is under priced cause its so much of it![]()


lol you guys gonna be in for a world of hurt when 2.0 hits and its like 2-3k more crafters on your server and everything is under priced cause its so much of it![]()
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more competition means an increase in supply of goods forcing prices to drop. sounds to me it would be better for everyone.
prices dropping isnt a good thing unless you dont crafter or gather
it also devalues what everyones money is worth
people who want a game economy are against across the board price drops because then the economy ceases to exist when everything cost nothing
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it would value normal quality items at thier equilibrium price but the demand for higher quality items will increase thus its price will be higher.
everything won't cost nothing. crafters and gatherer's know what thier input costs are for items they make and will adjust thier prices accordingly. profit is still profit no matter how small it is. if you want to make a significantly higher profit the risk involved lies in crafting hq items.
the problem is, prices going down at this point = badit would value normal quality items at thier equilibrium price but the demand for higher quality items will increase thus its price will be higher.
everything won't cost nothing. crafters and gatherer's know what thier input costs are for items they make and will adjust thier prices accordingly. profit is still profit no matter how small it is. if you want to make a significantly higher profit the risk involved lies in crafting hq items.
what we have going on is the cost to make an item, is much higher then it is to sell an item in 99% of the items out there
the demand for certain gathered items is high enough to justify the prices some of them sell for, therefore they arnet going down anytime soon
so where do you draw the line? with all the gil some of us have going around, do we really want to see a price drop to the point where we can buy everything we ever want ever just buy having a few million gil, cuz thats what itl come to
and if the prices go too low, people stop gathering, cuz why gather if its not worth the time anymore
why craft if you cant sell it for a reasonable price
people stop getting the mats, then people stop selling the gear cuz they arent making it
and then it all just stops, until that 1 person goes back in and starts to try to make a fortune on it and it starts all over again
what we need is more stability, NOT price drops, profit is what the system is about, trying to tell people otherwise is just insane
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and then it all just stops...which in this case means game over for ff xiv. why don't people see this? Mass undercutting is a symptom of something that could really screw this game up.
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if someone is actually spending the gil to make the lower priced item then its on them that thier wasting thier gil.the problem is, prices going down at this point = bad
what we have going on is the cost to make an item, is much higher then it is to sell an item in 99% of the items out there
the demand for certain gathered items is high enough to justify the prices some of them sell for, therefore they arnet going down anytime soon
so where do you draw the line? with all the gil some of us have going around, do we really want to see a price drop to the point where we can buy everything we ever want ever just buy having a few million gil, cuz thats what itl come to
and if the prices go too low, people stop gathering, cuz why gather if its not worth the time anymore
why craft if you cant sell it for a reasonable price
people stop getting the mats, then people stop selling the gear cuz they arent making it
and then it all just stops, until that 1 person goes back in and starts to try to make a fortune on it and it starts all over again
what we need is more stability, NOT price drops, profit is what the system is about, trying to tell people otherwise is just insane
i'm sure other crafters that know how markets work feel the same way. there is a built in mechanism for prices that happens both real world and this world. if a person sees no chance for profit in any given item they simply wont craft it. and if they do then they are insane.
the prices will regulate themselves. its how the markets work. an increase in supply will always drive prices down if demand is at or below equilibrium.
you understand how they work, its just that the built in mechanism for stability is already there but i don't think you see it.


One of the funny things is i know a lot of crafters/gathers are just greedy i seen them over price stuff npc's sells and try to sell it for more than that. Like on Sarge i seen some idiots trying to get ppl over by selling alumen for 1.5k a pop when npc sells it for 300g.
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