Quote Originally Posted by Matsume View Post
QFT, SE just needs to add fishable monsters and aggro mobs between and near gathering nodes that force players to use the stealth function (something a bot could'nt recognize) to fix gathering bot issues.

As far as leveling bots and farming bots i'm sure a similarly easy method could be implemented but I havn't thought of one yet.
agro mobs at gathering points wont stop the new hack/bot ive seen people using lately

one that lets them gather the same node over and over again til it despawns

theyd only need find that 1 noed that isnt in agro range, and refind it every hour or so

and putting agro mobs at EVERY node would just annoy all crafters too much