Quote Originally Posted by Kiara View Post
Hi Onion,

Great points. But I would say there are reasons we have the SEC and laws for Anti-Trust / Monopolies / Price Dumping, etc.

With the crappy way Price Listings are displayed right now (Top 20 Cheapest only), an RMT Corporation can easily load up 1 Char (with 2 Retainers) and price dump an item to control that market. They have an army of RMT / Bots at their disposal to price dump at super low prices and drive away real Crafters & Gatherers, and then control prices then.

Square has no one monitoring or regulating the markets. There are no Anti-Trust / Price-Dumping Protection schemes in place.

Overall I think there are a few different things being discussed here. Individual players wanting to get rid of their items or sell faster... sure they can undercut each other by various amounts and wage their little "price wars"... and then there are RMT Corporations / Bots / People with a lot of resources / multiple retainers on their hands that want to Price Dump / Control Markets. That's a bigger issue IMHO.

It's a pretty low activity game right now... but I wonder how much worse it might get once 2.0 hits?
Hi! Thanks for your input. I'll respond in order of your points.

RMTs can control prices using the methods you described to an extent, but items still have inherent value. If they try to inflate the price of a Tier IV materia for some reason, people are likely to notice that the item is disproportionately priced with respect to other similar materia or items. I guess it goes back to how covert this manipulation is-- 10k will probably not be noticed, but 100k likely will and subsequently adjusted for.

There is no price regulation for sure. The closest thing to this is NPC prices for items that can be used as a benchmark/estimate for how much the market will be charging... but again, even these prices appear to have been arbitrarily selected, with no real account for actual supply/demand dynamics. As far as anti-inflation measures, there are only two basic tactics that SE used in XI and is likely to employ in XIV: gil sinks (such as the repair NPC), and gil seizures (banning of RMT accounts that horde gil). I guess the bottom line here is that we'll probably never see any sophisticated price controls/regulations put into place. This is an MMO after all; I don't think SE has budgeted to hire an economist to manage the XIV economies.

In terms of activity, an economy can't function as a market if there aren't enough buyers and sellers. This is a really complicated problem that I'm too lazy, and honestly, probably not knowledgeable enough to speak to. All I'll say is that with more people there are more transactions and a greater likelihood of normal market behaviours.