For now, I’ll say my main issue with it was the time travel plot device and their portrayal of Venat. The two connect closely together, because I think without the timeskip, her actions make little sense. As it is, she comes across as someone with a saviour/god complex coupled with Munchausen by proxy. The main reason that she didn’t tell any of the other ancients about what she saw is less that she wouldn’t be able to convince them – there were plenty of ways and opportunities for that. It’s that she didn’t want to alter the timeline, but it’s hard to believe she wouldn't end up doing that anyway. For some reason she thought this was all her Big Plan, but in reality, she was not the one who sent the WoL back; Elidibus was. She also did not conceive of that plan, conversation with the Scions and G’raha who had just happened to preserve him the tower did. I very much doubt she could’ve anticipated any of the events of the 8UC or the invention of time travel to be used in that way. Granted, she was acting on the knowledge was given by you, but even so, it’s a strange leap of logic to me when she tries to scrutinise her future self’s motives… and if they want to involve time paradoxes here, it’s not helping the case.
Besides the obvious inconsistencies with the 8UC timeline, it’s all handwaved with throwing the phrase “conjunction of timelines” at you enough times. I don’t care for her reasoning much, and them showing her approaching her people as their star was dying, to give them high handed lectures, shows me she didn’t even have as much insight as the twins were able to acquire through their time in Garlemald. By the point you leave her in Elpis, it’s also not very plausible that Hermes was going to be much use in the Convocation, if his discovery was not exposed. If she did not reveal the knowledge she had, her people had little reason to be swayed by her, and I have absolutely no doubt if she had approached the sundered in similar circumstances, they’d fob her off, too. All of this only makes sense through the desire to preserve a timeline she wanted to not alter but already had. So I am left thinking that maybe the original sundering was accidental or without a good justification, and the idea was to imbue it with new meaning once Venat understood what had happened. Y’shtola mentions something about giving her actions a brighter meaning even if they were neither kind nor just. In the end, I get why the developers did it – they would need to address huge changes in the world if she had done it, but it still comes across as tacked on and needlessly complex, no doubt because of their rush to tie matters up by the end of 6.0. I’m just sad that there wasn’t an option to say “thanks for the hostage ride, now good riddance” to her at the end. As someone who prefers the ancients, it’s just unsatisfactory and not very convincing. She left a sour taste in my mouth, and initially I went in liking her. Real culprit is the plot device, but the way it’s written they go hand in hand. What I think they were angling for was how to get a happy ending for all concerned (Ascians/ancients, Venat, Scions) in the least amount of time, thus the Elpis scene and the plot point about memory recovering from Kairos manipulation upon return to the Aetherial Sea, but it doesn't change my sentiment towards it.
This poster has captured a lot of the problems I have with the story.
The way they had left it by SHB, I had hoped that what they would angle for is a third way forward to resolve the now ancient dispute between her faction and the Convocation (bearing in mind her original beliefs as to why Hydaelyn had to be summoned may have differed as her guy on the moon mentions they did not know the true cause either), and touch on Azem’s role in it all. I’d have liked to see that approach pursued instead, where it all amounted to a tragic misunderstanding, perhaps pushed by a third party agent like Hermes, in collaboration with a being like Jenova (there is some precedent in this setting for such beings via the High Seraph in the Ivalice quest lines), but perhaps originating from outside the star. I wasn’t too unhappy with Meteion being this madman’s creation gone mad, even if I find her obnoxious, but throw in the time travel, and dynamis, in an expansion that was already dragging with a lot of filler but still had to smoosh in loads of plot elements, and it was a mess, that some people are understandably confused by. It’s getting to the point that the lore feel similarly unsatisfying to me as it did in WoW. In any case, what’s done is done, and I’m just hoping the story takes a different turn in the future.
With the main issue out the way, the highlights for me were: Sharlayan and the city’s architecture, Garlemald (and the radio music) and highlighting the plight of the Garleans and their reasons for their deep distrust of their neighbours (Jullus and Quintus being stand outs, highlighting why they as a people revered Solus and Varis), Anima, Thavnair/Radz-at-Han, Mare Lamentorum and the chanting music (not so much the Loporrit stuff), the beautiful design and music of Aitiascope and Ktisis Hyperboreia, Ultima Thule as a zone on the whole plus learning of the fate of other stars, Zodiark/Hydaelyn fights (both felt a bit underwhelming but they were visually impressive; it was nice to finally gaze upon Zodiark’s chiselled form), Elpis as probably my fave zone after Ultima Thule plus getting to see more of Emet-Selch (learning more of him, why the unsundered struggled to see the sundered as alive in the same sense as they were, even though Y'shtola hints at a slight perspective shift in Emet, and that he even took up the role of Azem in addition to his own seat as an Ascian, plus the fact that he did not renounce his principles but entrusted his legacy and honoured his side of the deal)/Hyth (they made him quite the charmer), Elidibus (one of my fave characters in the game) and more of the ancients in general, and several of the character interactions with Y’shtola (probably the one Scion I ended up liking best), Estinien and Thancred, and to a lesser degree, Urianger.
Fandaniel as Amon was done well as an antagonist, IMO. The Zenos fight was handled about as well as they could. His main use was to fit into the philosophical themes they were exploring along with Fandaniel and yes play his "mirror" role; some of those themes were interesting, even if I did not agree with where they took them. Learning more of the ancients, who came across a lot like VII's, but more fleshed out - I thought they had a rather awesome outlook for such long-lived and potent beings, steering their creation powers for the star's benefit. I don't usually like hippy trippy planet worshipping tropes, but in this case it was done really well I felt - they really did act as custodians of the star while also having a very advanced civilisation centered around debate and enquiry. One other thing: they made clever use of the name "Sea of Stars", as it is the name of the Aetherial Sea in some other versions, and it allowed for it to be surreptitiously introduced in the trailer while being a new zone... a literal graveyard of souls and stars.
Lows: I have to admit, I didn’t like the Endsinger fight. By that point there’s too much repetition of the same talking points, too much fake drama and the totally over-the-top scale of it all (collective misery of countless stars), plus plot contrivances to get here, just ended up feeling comical and making it feel like a non-event, and we know we'll go onto fight other stuff in Pandaemonium etc. while she's left in the dust anyway, so meh. Beyond that, Labyrinthos pt2, quest construction in some cases (the quest that just drags on with all the objectives in Labyrinthos), the pacing issues caused by trying to resolve so many plot lines at once while at the same time accompanied by loads of filler, an overdose of attempted emotional baiting for characters I don’t really care about even by the end (subjective, I will grant), fan service for the same, too much meta/self-referential stuff, the non-event of the apocalypse (whether it detracts from the “point” or not), sense of disconnect with the character (yes yes, not my character really but even so I'd have liked more choices in some scenes), the asspulls, inconsistent but repetitious hammering of the same points, the time travel shenanigans, the repeated syropy speeches… the last dungeon and trial set up just felt like a repeat of SHB stylistically… Being told constantly about all the “suffering” the protags go through but really no real risk of death due to plot armour… I could go on. Reminds me of some of the stuff I started disliking about WoW's lore when I took my leave of it, but we'll see what 6.1 onwards entails...