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  1. #1
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by DoH View Post
    Huge Amounts of Pointless Time Sinks
    Endwalker introduced a lot of mechanics that were completely pointless and did nothing to further the story but instead just dragged out the number of hours of "gameplay" in this expansion. These include the "guide this NPC around" quests, "stalk this NPC" quests, and "follow this NPC" quests. I realize that iterations of these mechanics have been present in quests in past expansions, but it felt like there were numerous of these quests in every single zone in Endwalker. Normally, you could just mount up and run over to the next spot, or even use the aetheryte. However, in Endwalker, you now have to stick with a slow NPC and walk/run across the map on foot as part of the MSQ.
    This was probably the only thing I disliked about the expansion. Yes it's very cute you found out a way for us to walk with NPCs and get lore tidbits SE... that's enough.. no.. enough.. STAHP I DON'T WANT ANOTHER ONE. There was literally one at every hub. It did make things drag and I'm used to doing every single side quest there is (and yes I did it this time too, making me do even MORE "lead the NPC" quests).

    Every expansion they make up a new quest mechanic and then try to show it off as often as possible.. this one was these and hopefully they've gotten over it. I do not want more of these every patch.
    (8)
    Last edited by Krotoan; 12-14-2021 at 03:35 PM.
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  2. #2
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I don't agree with any of this at all, but I doubt just explaining why is going to suddenly convince anyone to change their mind...

    The pacing is weird and I do agree that the Radz-at-Han aetheryte not being able to be attuned to is annoying for no reason. But I don't think this is some kind of crazy outlier when it comes to FFXIV. Even Shadowbringers, which was many people's favorite including my own, had that whole dumb section in Western Amh Araeng with the miners for the flimsiest excuse, Ran'jit showing up all the time and being super strong for no reason, and everything involving the mystel couple and Alphinaud in Eulmore. And that's to say nothing of the other two expansions and 2.x which are truly awful by comparison in this area.

    I didn't even register a "darkness" theme, since by this time we know the story behind Zodiark and the Final Days pretty well. The whole story this time is payoff for the setup concerning these events in Shadowbringers, and a key aspect of any Final Fantasy storyline - we have to figure out the cause of the Final Days and the truth behind what really happened to get the world to where it is now, and we do. Zenos was pretty pointless and I really don't understand why the writers keep him around at all, so I do agree that he brought everything down here, just not for "story is too dark" reasons.

    Everyone else has already mentioned that the Garleans act a lot like imperial citizens in real history. I also liked that our relationship with the empire ended this way - no need to have Stormblood part II where we have a massive world war to take them down, instead empires are naturally unstable and collapse under their own weight as soon as they have problems in the leadership. They're no longer a threat and this demonstrates it well while making way for the rest of the story.
    (3)

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