Hi everyone, this is my very first post on the forums so I'm going to start off by giving context about myself as a player and then jump into the meat and potatoes of this post.
I started FF14 around patch 4.4 with the sole purpose of playing a monk; I was really in the mood to play one in DnD and decided to scratch that itch in game. I was so ready to make a monk that my characters last name is Hammerfist. I fell in love with the unique style of positionals and the greased lightning mechanic; and I never thought about changing my main class...until now.
I'm not going to lie, when I first picked up Endwalker monk I said on my stream "this feels amazing and, monk is possibly, S tier dps again!". I spent the first two hours of my expansion experience at the FC training dummy relearning rotations and trying to learn the ins and outs of masterful blitz. Again, I will admit I was enjoying it...there's only one thing that deceived me at the time; I had a 1.92 GCD due to having full cryptlurker+535 relic weapon. This is where things start to get harry.At the end of ShB Monk BiS GCD was around 1.96 so we could keep up pretty much everything with the 2 GCD down time of our TS+Demolish. Right now, however, we need to be at a minimum of 1.94 GCD to keep that up. I give to you this opener currently in testing on the balance discord for our lunar+solar chakra blitz opener https://i.imgur.com/1M5DHAu.png as you can see under the maintain, there's a bit of an issue. In an effort to potentially fix the 2 GCD downtime of our TW+Demolition we now need faster speeds to push and to mess our rotation with a TS>DK>Demolish combo. To put it into perspective for, say, dragoon players; that combo I just described would be the equivalent of you doing a Vorpal thrust>True Thrust>Full Thrust or for GNB players: Brutal Shell>Keen Edge>Solid Barrel. It's Antithetical to all muscle memory for all melee classes that it's a step backwards.This now gets into another issue of mine with Masterful Blitz, The timer to use the skill. When you build up the 3 chakra used for Masterful Blitz, you then have a 20 second timer to use the skill or lose it. Doesn't sound bad on the surface until it's put into practice. I,first, want to make clear I'm not talking about the Perfect balance 20 second timer, I'm talking about after you've qued up your Masterful Blitz ability Elixir Field/Rising Phoenix/Celestial Revolution/Phantom Rush). Fights, such as, Rofocale, for example, have sections where the boss disappears and cannot be targeted/hit. If I end up using PB before a mechanic like Rofocales happens and I manage to get off my 3 GCD's before Masterful Blitz; I end up with a 20 second timer of a use it or lose it. Even if I use it I don't get the Light or Dark Nadi because it requires you to hit something and do damage. Why does this have a timer and punishes players? This is reminiscent of the Greased Lightning issue where cutscenes in fights would cause us to lose Greased Lightning (looking at you Eden's Gate: Resurrection). It's needlessly punishing.