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  1. #11
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Just because Diu has always been superior, doesn´t mean that the devs should take us something away, again. It´s about such minor options, which is something like a skilltree, which lets the gameplay shine way more and everyone has a choice.

    Noc was definately not useless and i´ve seen more than enough WHM + Noc-AST combos, which worked fine. It´s definately a huge mistake and a step back gameplay-wise that SE got ride of the Noc stance. All this "a class needs to be put 100% in a role to shine... with a perfect rotation and only 100% useful spells without variety" is bs. Homogenization and strict gameplay is nothing but boring and wasted efford. Uniqueness, variety and decision-making playersided is way better. Those who just stuck on the meta can always play meta. But others should have a choice.



    Quote Originally Posted by JanVanding View Post
    Straight answer.

    If you really want Nocturnal sect 2.0

    Roll Sage.
    Sage IS NOT Noc-AST. Next to the standard healer-syndromes, SGE plays different. It´s way easier, you´re mobile af and even the damage-output is on top. AST on the other hand has to play around cards to gain a decent DPS. And he doesn´t have like 10 big major insta cooldowns for any heal. You still have to work around stuff and / or cast here and there. SGE is easy mode compared to any other heal, if not kinda broken imo.
    (1)

  2. #12
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Seriously this so called regen/barrier split is a farce. Unless I'm miscounting then Sage has 3 regens and 4 barriers.

    I've been wondering that myself. Like everything with healers, noct sect was worse than diurnal because SE never made an effort to make it equal to diurnal

    -higher mp costs for no reason
    -no shield stacking with itself (diurnal could stack)
    -no stacking shields with sch (diurnal could stack with another ast and whm)
    -Weaker potencies

    the lot of you have got it wrong. SE should never have taken away noct sect, they should have IMPROVED it, for they haven't replaced it with anything meaningful.

    We need to have more diversity in the kits. Sage is pretty much equal regen/barrier since eukrasian diagnosis is never used, and the crit mechanic is what you dont want in order to get toxikon.
    (2)

  3. #13
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    I can understand in their decision to split between "shield" and "pure" healer that Noct Sect had to go and I think with AST they've been playing a game of trying to fill a gap. Diurnal and Nocturnal existed because in 2.0 there was a great dichotomy between SCH and WHM and in adding a 3rd healer it needed to fit so they made it so they can fit both niches...but Nocturnal has always suffered and I think it would be better if they focused a lot more on making AST it's own thing. They probably could have made Nocturnal Sect better and distinct. I feel like 5.0 was meant as the start of phasing Nocturnal Sect out by giving it to us in the form of Neutral Sect so when they did remove it, it was less painful, because if we need shields? We got shields.

    However, it is looking like at the moment that this split is "meh". But the potential advantage if they balance this right is that SCH and SGE only need to be balanced against each other and WHM and AST only need to be balanced against each other. But then I read posts like how good a SCH/SGE set up can be it shows it's not really working and that ends up seeming as though losing Noct was a waste because we don't have the benefit we were supposed to.
    (1)

  4. #14
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Recon1o6 View Post
    Seriously this so called regen/barrier split is a farce. Unless I'm miscounting then Sage has 3 regens and 4 barriers.
    This is a serious joke yeah. Imo playing Sage and i rarely use the buffed skills, maybe in downtimes or when things went nuts for whatever reason. All i use are the insta-heals and damage-reductions. A tank will get the x5 solo-barrier for big pulls or just on CD in raids. The x5 groupbarrier is safed for multistacks.
    Sage is NO barrierheal. It´s just more of the same with less stuff to care about. The healer-categories are nonsense and there is no befenit to go with 1x regen / 1x barrier-healer, since the content doesn´t force us to heal that much, or to bring a barrier at all.

    The nukedown on AST, the addition from SGE and the split into categories is just less work for SE. Ppl cried "We need a 4th healer." for whatever reason, as they cry that we need x other classes. But we don´t need them, we need improvements. Homogenization is the game-killer, not that we´ve not enough classes. But instead of improvements, SE copied & pasted the "original" healer design once again and made it even more forgivable and easy to play, meanwhile the playerbase lost more unique features on other classes. Low efford design = easy balance = less work... that´s all what SE wants.
    (3)
    Last edited by ssunny2008; 12-18-2021 at 09:49 PM.

  5. #15
    Player
    PaulH's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    246
    Character
    Dru Hutton
    World
    Odin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ssunny2008 View Post
    This is a serious joke yeah. Imo playing Sage and i rarely use the buffed skills, maybe in downtimes or when things went nuts for whatever reason. All i use are the insta-heals and damage-reductions. A tank will get the x5 solo-barrier for big pulls or just on CD in raids. The x5 groupbarrier is safed for multistacks.
    Sage is NO barrierheal. It´s just more of the same with less stuff to care about. The healer-categories are nonsense and there is no befenit to go with 1x regen / 1x barrier-healer, since the content doesn´t force us to heal that much, or to bring a barrier at all.

    The nukedown on AST, the addition from SGE and the split into categories is just less work for SE. Ppl cried "We need a 4th healer." for whatever reason, as they cry that we need x other classes. But we don´t need them, we need improvements. Homogenization is the game-killer, not that we´ve not enough classes. But instead of improvements, SE copied & pasted the "original" healer design once again and made it even more forgivable and easy to play, meanwhile the playerbase lost more unique features on other classes. Low efford design = easy balance = less work... that´s all what SE wants.
    *Clap* this is 100000% how I see it. They have taken away alot from WHM, SCH and AST and it hasn't been to all players advantage. There is an interesting thread over in the tanks group about tank and sustaining themselves with heals some thoughts around healer redundancy. Anyway i really played sage and found it quite similar to scholar, so scholar I will remain as I dont like the asethetic of sage personally.

    Getting back to AST you guys every expansion have had an overhaul it is quite unfair and it wasn't until scholar was gutted that I had some understanding how you all felt. I think Noct could have been kept and tweaked but anyway it sucks things were taken away.
    (3)

  6. #16
    Player
    IckeDerTyp's Avatar
    Join Date
    Aug 2013
    Posts
    511
    Character
    Rhea Seren
    World
    Twintania
    Main Class
    Gunbreaker Lv 92
    Remember noct shielding before the tank pulled stuff? And then going Diurnal before things were actually aggro'd?

    I do! And it was really fun ^^
    (3)

  7. #17
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by Recon1o6 View Post
    and the crit mechanic is what you dont want in order to get toxikon.
    Toxicon giving barrier pops before crit barrier.
    (1)

  8. #18
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by SiriusBreeze View Post
    the Ast pure-healer rework didn't really do anything. The sects were removed and we're in perma-diruna stance. Why? Why can't Ast have the sects? Is being able to switch to a shield healer for utility that good? Is it for the sake of this 2 pure healer 2 shield healer ideal? I just fail to see why they took away a fun tool.
    its most likely to do with balance. Though it was a missed opportunity to turn AST/SCH into dual healers. Imagine summoning Eos and your tool kit alters to regens and HoTs, then swapping to Selene and getting shields with Seraph combining the best of both. WHM and SGE could have been their respective extremes, with WHM being a pure healer and SGE being a barrier.
    (0)

  9. #19
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Because it was a nightmare to balance.

    They were either the jack of all trades and masters of none with cards to augment that.

    or

    They could do anything both WHM and SCH could do with cards to back that up.

    Quote Originally Posted by Recon1o6 View Post
    Seriously this so called regen/barrier split is a farce. Unless I'm miscounting then Sage has 3 regens and 4 barriers.

    I've been wondering that myself. Like everything with healers, noct sect was worse than diurnal because SE never made an effort to make it equal to diurnal

    -higher mp costs for no reason
    -no shield stacking with itself (diurnal could stack)
    -no stacking shields with sch (diurnal could stack with another ast and whm)
    -Weaker potencies

    the lot of you have got it wrong. SE should never have taken away noct sect, they should have IMPROVED it, for they haven't replaced it with anything meaningful.

    We need to have more diversity in the kits. Sage is pretty much equal regen/barrier since eukrasian diagnosis is never used, and the crit mechanic is what you dont want in order to get toxikon.
    It's funny you bring this up because this was a direct result of the 2nd pass at AST. They were average when they were released, and on their first pass they were buffed considerably.

    This caused them to effectively replace SCH's in raids because their barriers were:

    1) Stronger than SCH's.
    2) Less MP than SCH's.
    3) Were instant cast.

    They were then adjusted down
    (0)
    Last edited by Deceptus; 12-19-2021 at 08:33 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #20
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Because the dev team has no vision when it comes to healers. AST could've been a stance dancer and I don't know why it wasn't. Why not have us switch between regen/shields on the fly in combat?

    Quote Originally Posted by Recon1o6 View Post
    Seriously this so called regen/barrier split is a farce.
    This regen/barrier split needs to go. AST and SGE are straight up clones of WHM and SCH for no reason. And all the healers (in terms of healing abilities only, so ignoring buffs and the like) play the same. They all have shields, they all have regens. W H Y?!

    AST is in the PERFECT position to be a regen healer. That style of healing we can see in the game and it fits its original theme of a time based healer just fine.

    WHM can stay the burst style healer of on demand heals.

    SCH... I'd love to keep as a barrier healer... actually no I'm not going to say it can't. It was the original barrier healer, it gets to stay.

    SGE on the other hand can be what it was "advertised" as - a healer who can heal by doing damage.

    There 4 unique healing styles on paper and ready to be designed. I don't think its that hard.
    (3)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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