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  1. #1
    Player
    SiriusBreeze's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    43
    Character
    Aer'brialos Ur
    World
    Goblin
    Main Class
    Monk Lv 96

    Is there a reason Ast cant have the sects?

    the Ast pure-healer rework didn't really do anything. The sects were removed and we're in perma-diruna stance. Why? Why can't Ast have the sects? Is being able to switch to a shield healer for utility that good? Is it for the sake of this 2 pure healer 2 shield healer ideal? I just fail to see why they took away a fun tool.
    (5)

  2. #2
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Yeah, SE wants to have 2 pure Healers and 2 Barrier healers. I feel like the only reason AST had the sects in the first place was because there were only 3 healers and it would've been too awkward to have either 2 Pure healers 1 Barrier healer or 1 Pure Healer and 2 Barrier healers. Having the 3rd healer be able to be either was probably just for that reason. Also since AST and SCH were paired together most of the time anyway, AST already kinda was Perma Diurnal. This isn't really a rework just reducing 2 buttons and making the tooltips easier to read.
    (4)

  3. #3
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Because the people on these forums don't seem to think it can be balanced or done in a meaningful way and have decided that AST with sects was the devil and the reason why healing is the worst role in this game, meanwhile Squeen can't be bothered to think on what to do to improve healing for more than 10 minutes and resorts to potency bloat in order to establish a sort of balance between the healers while they promise to spend more time "fixing" the "state of healers" (which most players interpret and hope to mean that they'll adjust the game to fit their preferred style of healing, only to be further disappointed when it doesn't or when they go in the opposite direction).

    Hyperbole aside, Squeen had issues trying to balance the different stances while also balancing ASTs utility and personal agency. Diurnal was the one sect that was used most often and decried the least, so that's likely where the decision to scrap Nocturnal over Diurnal came from, when they decided they wanted to have 2 styles of healer.
    (9)
    Last edited by MintnHoney; 12-14-2021 at 05:03 AM.

  4. #4
    Player
    Awarewolf's Avatar
    Join Date
    Sep 2013
    Posts
    173
    Character
    Cody Asher
    World
    Goblin
    Main Class
    Astrologian Lv 50
    Quote Originally Posted by MintnHoney View Post
    Because the people on these forums don't seem to think it can be balanced or done in a meaningful way and have decided that AST with sects was the devil and the reason why healing is the worst role in this game, meanwhile Squeen can't be bothered to think on what to do to improve healing for more than 10 minutes and resorts to potency bloat in order to establish a sort of balance between the healers while they promise to spend more time "fixing" the "state of healers" (which most players interpret and hope to mean that they'll adjust the game to fit their preferred style of healing, only to be further disappointed when it doesn't or when they go in the opposite direction).

    Hyperbole aside, Squeen had issues trying to balance the different stances while also balancing ASTs utility and personal agency. Diurnal was the one sect that was used most often and decried the least, so that's likely where the decision to scrap Nocturnal over Diurnal came from, when they decided they wanted to have 2 styles of healer.
    Why are you using the abbreviation “Squeen?”
    (2)

  5. #5
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Is there a reason Ast can't have the sects?
    Because they took an oath of celibacy?
    (16)

  6. #6
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    Quote Originally Posted by Kacho_Nacho View Post
    Because they took an oath of celibacy?
    They do not know about the Dwarven Decking.
    (0)
    The menacing aura of every Lalafell.

  7. #7
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by MintnHoney View Post
    Because the people on these forums don't seem to think it can be balanced or done in a meaningful way and have decided that AST with sects was the devil and the reason why healing is the worst role in this game, meanwhile Squeen can't be bothered to think on what to do to improve healing for more than 10 minutes and resorts to potency bloat in order to establish a sort of balance between the healers while they promise to spend more time "fixing" the "state of healers" (which most players interpret and hope to mean that they'll adjust the game to fit their preferred style of healing, only to be further disappointed when it doesn't or when they go in the opposite direction).

    Hyperbole aside, Squeen had issues trying to balance the different stances while also balancing ASTs utility and personal agency. Diurnal was the one sect that was used most often and decried the least, so that's likely where the decision to scrap Nocturnal over Diurnal came from, when they decided they wanted to have 2 styles of healer.
    Noct just plain sucked even if you understood how to use it properly. Take every one of AST’s problems and then remove the one on-demand tool that proactively helped with said problems (Diurnal Benefic) for a tool that does the same thing as Benefic II. All it really proved is why SCH was good to begin with. That’s why Sage borrows more from Aetherflow and the Fairy than it does Tactics and Shields.
    (1)

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Grimoire-M View Post
    Noct just plain sucked even if you understood how to use it properly. Take every one of AST’s problems and then remove the one on-demand tool that proactively helped with said problems (Diurnal Benefic) for a tool that does the same thing as Benefic II. All it really proved is why SCH was good to begin with. That’s why Sage borrows more from Aetherflow and the Fairy than it does Tactics and Shields.
    Agreed. Since day 1, Diurnal has forever been superior both in potency and in kit functionality. Back when AST could extend their buff durations, what good was extending the duration of a transient barrier that was only useful if it broke anyway? Meanwhile extending regens just make them flat out stronger. Beyond that, the main influence of the sects wasn't even the main focal point of AST's playstyle. I realize there's a small collection of Nocturnal enthusiasts, but really, what defined AST was never the sects, but the cards, and now more than ever, their delayed healing.
    (2)

  9. #9
    Player JanVanding's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Edie Ul'mehdi
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by SiriusBreeze View Post
    the Ast pure-healer rework didn't really do anything. The sects were removed and we're in perma-diruna stance. Why? Why can't Ast have the sects? Is being able to switch to a shield healer for utility that good? Is it for the sake of this 2 pure healer 2 shield healer ideal? I just fail to see why they took away a fun tool.
    Straight answer.

    If you really want Nocturnal sect 2.0

    Roll Sage.
    (2)

  10. #10
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Just because Diu has always been superior, doesn´t mean that the devs should take us something away, again. It´s about such minor options, which is something like a skilltree, which lets the gameplay shine way more and everyone has a choice.

    Noc was definately not useless and i´ve seen more than enough WHM + Noc-AST combos, which worked fine. It´s definately a huge mistake and a step back gameplay-wise that SE got ride of the Noc stance. All this "a class needs to be put 100% in a role to shine... with a perfect rotation and only 100% useful spells without variety" is bs. Homogenization and strict gameplay is nothing but boring and wasted efford. Uniqueness, variety and decision-making playersided is way better. Those who just stuck on the meta can always play meta. But others should have a choice.



    Quote Originally Posted by JanVanding View Post
    Straight answer.

    If you really want Nocturnal sect 2.0

    Roll Sage.
    Sage IS NOT Noc-AST. Next to the standard healer-syndromes, SGE plays different. It´s way easier, you´re mobile af and even the damage-output is on top. AST on the other hand has to play around cards to gain a decent DPS. And he doesn´t have like 10 big major insta cooldowns for any heal. You still have to work around stuff and / or cast here and there. SGE is easy mode compared to any other heal, if not kinda broken imo.
    (1)

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