***Thank you battle team! I know you try to provide variety cross the playerbase and these efforts are not unnoticed.
First of all I would like to show my appreciation to the dev team for the multi-level experimentation of the reaper system. The fact that you added layer upon layer to the job mechanics as it leveled while containing it impressed me. It seems alot of thought went into the maximum number of moves (gcd systems) to fill out the job\\'s "feel" of speed and literal aggressive attack patterns.
***Opinion Post from here***
I hope this becomes the varied Ogcd and gcd model for any "current" or future" classes added to the game. You clearly are showing that you understand and can implement these systems effectively. My worry is if some of these awesome design structures are only for dps.
Context: I personally find high gcd, ogcd, castime hybrids, and multi proc systems engaging. While I enjoy accessibility, if there was at least one job of this level of "creativity" in each role, I would be perfectly content. Ideally, I want every job to be as varied in gcd execution as reaper but I know I can\\'t have this.
**Noticed I avoided the term complexity (yeah, I read the forums lol and have been playing since the beginning). I have completed previous and current savage/extreme type content before echos (whatever that\\'s worth). I Have not done ultimates because I only use pf. But I may try Ultimates at some point. Overall I am confident and familiar with the planning/impact of gcds and ogcd rotation "execution" within harder content and why that\\'s fun for some people. Lastly, I\\'m reaper level 87.
P.S. I love this type of engagement in the game. All that said, "I" think reaper has a unique depth and feel relative to it\\'s peers across roles.
Dev creativity: The outside of battle vs in battle cast time differences for certain abilities is so satisfying. I get to power up during downtime (which happens alot now) and while not super complex, it\\'s very creative and fun to me. The fact that you gave us an actual 30sec "transformation" is creative. You literally added increased gcd speed and multiple new moves at the press of a button (continum is that you). This transform limited us to only relevant core job abilities and we can still use essential role skills, but then unlocks them as I level up further. Add the fact that I can bank this transformation because you set the cost to 50% of the guage (I love it). The transformation is like 2 jobs in one.