Quote Originally Posted by Kakure View Post
Instead I keep them recharging so as not to lose damage and then when I am in situations where I could use two gap closers or two distance skills -- the situations old Manafication used to help smooth over -- I don't have them.
The point of two charges is that you can use one, and never cap their uses, while still having one in reserve for movement.

it is just that what Acceleration does now isn't something I find especially useful most of the time.
Using Acceleration on Impact is more potency per second than the Moulinet part of your rotation, it's very strong cleave against two targets (there's a few pulls like that in MSQ trusts), and using it Verthunder/Veraero is extra damage AND the ability to dodge out of trouble. It's really good. This is a tool (along with swiftcast) where practicing getting to use it is a valuable skill that makes the job better. Even in trusts.