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Thread: RDM is great

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  1. #11
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Jirah View Post
    Just feels Samey imo, still waiting for it to explore other avenues and mechanics but so far a bulk of its prog kit is literally all evolutionary skills (Jolt II, Impact, Verthunder, Veraero) and “follow up skills” that feels rather tacked on (Verflare/Verholy, Scorch, Resolution) it’s little QoL are good but is this truly what RDM peak? Just it’s 50 base with tarted up visuals and a 1-2-3 in spell form?
    Oh don't get me wrong, I loathe the fact that every capstone ability we get is just another link in our now 6-part melee combo (7 if you count Verfloly separately), and would be sick of leveling the job if I saw they decided to add an 8th combo attack next expansion or "upgrade" (reskin) the existing ones as the next capstone; that would just show a lack of creativity with a design that (while admittedly quite polished) still has some room for growth, not unlike BLM getting Xenoglossy and then the Hi-2 spells and Paradox.
    Granted, it's also unfair of me to assume they would simply leave it at that for the capstone. I can't think of any job where simple reskins come later than +4 levels into an expansion (usually +2), and for what it's worth, Resolution does have a unique relationship to our combo than the other capstones. (Namely being a line AoE, and notably that it was an AoE out of the gate.)

    Of course, I'm hopeful that the name "Resolution" means this will be the last addition the combo... knock on wood.

    More importantly though, I've learned to accept that the biggest pulls of the job this expansion are not necessarily the addition of new buttons at the top, but the steady revamps to its core gameplay that trickle up – like the ability to pool extra combos for a more opportune window or heavier burst, adding charges to our movement skills so we don't have to pound them on-cooldown, Mana Stacks letting us hold our combo spells, said combo spells becoming part of our AoE rotation rather than a competitor with it...
    I mean clearly, the idea that they're just rehashing a combo spell so they "don't fix what ain't broke" is already defeated by the number of changes they made to the job outside the capstone, fixing what they think was broken (or at least could be improved). They are observing, and making iterative changes.

    I just hope that next expansion they won't be afraid to shake up our main rotation a bit outside of the combo. Even if it's just another proc, or a timer to maintain, or tools to forcibly imbalance our Mana, or something truly bizarre yet unique to RDM.
    And I also hope that they're water and ice themed because I'm basic and easy to please.
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    Last edited by Archwizard; 12-18-2021 at 09:17 PM.