Quote Originally Posted by Archwizard View Post
Acceleration's change took a second to get used to, but I'm all for it now. The old version I just toggled every time it came off cooldown and forgot about it, to the point I could macro it as soon as it came up, and all it contributed was a string of bad luck protection; theoretically those procs still could have happened without it, so it wasn't particularly exciting to use outside of enforcing a specific timing for your opening burst window.
Now, not only does it actually fit its name, but it means I can hit four Longcast abilities back-to-back-to-back-to-back between it, Dualcast and Swiftcast – you can tangibly feel the difference it makes rather than just assuming one. It even adds just a little spice to the AoE rotation, especially with it boosting Impact.
Yeah, that's my take on the New Acceleration as well. I know some people here are saying it used to be more "fun" but I struggle to see how it was actually fun. I mean, it was basically just a button you pressed when it went off cooldown and, even then, actually just guaranteed procs that had a reasonable chance of happening anyway. We're not talking about guaranteeing something with a 20% proc rate. I suppose I can see liking the old one better because it maybe felt less fiddly and more "powerful," but it's way more "fun" now.